PDF문서[붙임] 디지털 트윈의 꿈(영문, 한글요약).pdf

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Characterization dimensions – 

how a reality is virtualized and twined.

A reality can be twinned virtually in a cyberspace, and 

both can breathe for themselves and interact with 

each other between real and cyber worlds.

Yong-Woon KIM, Sangkeun YOO, 

Hyunjeong LEE, Soonhung HAN

디지털 트윈의 꿈
CHARACTERIZATION OF 
DIGITAL TWIN


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NOTE 1: Indicating a symmetry twin, the painting of the cover page is a folding screen, “일
월오봉도(日月五峰圖, Sun-Moon-and-Five Mountaintops)”, which is owned by the National 
Palace Museum of Korea, www.gogung.go.kr, and was set up behind a king of the Joseon 
dynasty, Korea. It is said that the screen is buried together when he died. Its silhouette 
painting is shown behind the great king, Sejong, of Korean 10,000 Won banknote. 
NOTE 2: For the conventions of terminology usages in this Technical Report, 

 the real world oppositely corresponds to the cyber world and also the physical world 

does to the virtual world;

 object, entity, and asset are equivalent each other and they can appear together 

respectively with real, physical, cyber and virtual; and,

 the physical entity represents the physical object or the physical asset, and is 

sometimes indicated as a reality or Physical Twin. 

These different usages for the same things are intended to help understand the 

terminologies intuitively or technically in the context.


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Contents

주요 내용 요약

Executive summary

1. Why Beauty is Truth – a history of symmetry

1.1. Digital Twin (DTw) 
1.2. Cyber-Physical System (CPS) 
1.3. Hardware-in-the-Loop Simulation (HILS) 
1.4. Short conclusion for the branding and technology names 

2. Era of Digital Twin 

3. Ego of Digital Twin 

4. Technical insights from James Cameron’s Avatar 

4.1. Model of Na’vi 
4.2. Hometree (i.e., Kelutral) of Na’vi 
4.3. Avatar to Na’vi 
4.4. Visualization of Na’vi 
4.5. All linking of creatures to Eywa 
4.6. Pandora Neural Network 
4.7. Multi-roles by mounting and neural connection 
4.8. Equilibrium of Eywa 

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5. Characterization dimensions of Digital Twin 

5.1. Characterization dimensions captured from the Avatar
5.2. Other Digital Twin characteristics by a research paper
5.3. Other Digital Twin characteristics by another research paper

6. Digital Twin modeling

6.1. Purpose-oriented modeling
6.2. Modeling methodologies

7. Digital Twin modeling dimensions 

7.1. 3D
7.2. Time
7.3. Roles
7.4. Properties

8. Digital Twin federation 

9. Digital Twin interface – The Third Element 

10. Digital Twin awakening by physical mobility 

10.1. Physical mobility 
10.2. Multi-persona Twins 
10.3. Mother and Multi-persona Twins vs. only Multi-persona Twins
10.4. Digital Twin awakening or mobility 
10.5. Multi-persona Twins having partially common or wholly different roles?

11. Digital Twin characterization fidelity 

디지털 트윈의 꿈 

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12. Digital Twin visualization fidelity 

12.1. Taxonomy of Digital Twin visualization 
12.2. Space fidelity measure: Resolution 
12.3. Time fidelity measure: Latency 

13. Digital Twin maturity model 

13.1. An existing maturity spectrum 
13.2. Another maturity model by Gartner 
13.3. Proposed Digital Twin maturity model 
13.4. Details of Digital Twin maturity levels 
13.5. Digital Twin evolution with the maturity model 

14. Digital Twin and other relevant technologies 

14.1. Cyber-Physical System 
14.2. Virtual Reality 
14.3. Flight simulation 
14.4. Augmented Reality 
14.5. Mixed Reality 
14.6. Short conclusion 

Conclusions 

Bibliography 

Authors 

Acknowledgments 

CHARACTERIZATION OF 

DIGITAL TWIN

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6    

대칭의 아름다움

 디지털 트윈에 대한 의미를 대칭의 아름다움에서 찾을 수 있음

  사람들은 생활하는 동안에 주변에서 대칭을 이루는 것들을 자주 접하면서 살아왔고, 대칭인 

형상에서 아름답고 편안함을 느끼곤 함

  디지털 트윈을 통해 거울 쌍으로 존재하는 대칭 형태를 구상할 수 있고, 거울 쌍에 대해 새로

운 목적과 기능을 부여함으로써 전통적 구성 방식에 따른 생각의 족쇄에서 벗어나 다른 구성
과 구조, 다른 운영과 해석의 관점을 추구할 수 있음

  새로운 관점은 혁신의 출발점이 될 수 있고, 디지털 트윈은 기존의 것들을 다르게 만들 수 있

는 혁신적 방법이 될 수 있음

제임스 카메론의 아바타에서 본 통찰력

  아름다운 나비의 대칭 형태는 제임스 카메론 감독의 영화에서 아바타로 형상화 되었으며, 이 

영화는 디지털 트윈의 새로운 특성을 찾는 데에 도움이 되는 몇 가지 기술적 통찰력을 제공하
고 있음

•  장자의 호접지몽(胡蝶之夢)에서 나비 꿈은 자신과 대상이 서로 변환하고, 주체와 객체가 서로 

바뀌면서 상호작용을 하는 물아일체(物我一体)로서 디지털 트윈과 대상 실체의 거울 쌍 상호
작용을 상징하고 있음

•  아름다운 대칭으로서의 나비, 호접지몽의 나비, 판도라 행성에 사는 종족의 이름인 Na’vi가 아

바타를 통해 디지털 트윈을 형상화 시킬 수 있음

특징

Avatar

디지털 트윈 형상화

모델링

Na’vi 종족에 대한 모델 

(Model of Na’vi)

실세계 대상에 대해 디지털 트윈으로의 형상화를 위한 

모델링 (Digital Twin modeling)

모델링 차원

Na’vi 종족의 거주지 나무 

(Hometree)

디지털 트윈 데이터에 대한 구성 체계 (Digital Twin 

modeling dimensions)

형상화 충실도 Na’vi 종족 대상의 아바타 

(Avatar to Na’vi)

디지털 트윈 형상화 수준에 대한 충실도 (Digital Twin 

characterization fidelity)

주요 내용 요약


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     7

주요 내용 요약

가시화 충실도 Na’vi 종족에 대한 가시화 

(Visualization of Na’vi)

디지털 트윈 형상을 겉으로 보이게 하는 가시화 수준의 

충실도 (Digital Twin visualization fidelity)

연합/연동

모든 생명체가 상호 

소통하는 Eywa의 신성 

(All linking of creatures 

to Eywa)

디지털 트윈들 간에 상호 연결 및 연동하는 연합적 

디지털 트윈 (Digital Twin federation)

인터페이스

판도라 행성의 신경 

연결망 (Pandora neural 

network)

디지털 트윈이 통신하기 위한 인터페이스 (Digital 

Twin interface)

멀티 페르소나 자연스런 다중 역할 

(Natural multi-roles)

하나의 디지털 트윈이 다른 장소 다른 시간에 다른 

역할을 수행하는 멀티 페르소나 트윈 (Digital Twin 

awakening)

성숙도

Eywa의 평형 수준 

(Equilibrium levels of 

Eywa)

디지털 트윈의 기능적 성숙도 수준 (Digital Twin 

maturity)

⊙ Na’vi 모델링 (Modeling of Na’vi)

  Na’vi족은 손가락이 네 개지만, 아바타는 손가락이 다섯 개인 것처럼, 어떤 개체에 대한 모델

링은 목적에 따라 달라짐. 즉, 같은 대상에 대해서도 목적이 다르면 다른 모델로 만들어질 수 
있기 때문에 모델을 만들기 위해서는 먼저 목적이 정의되어야 하여, 디지털 트윈의 설계는 목
적을 정의하는 데서 출발하여야 함 (Digital Twin modeling)

⊙ Na’vi의 홈트리(Hometree of Na’vi) 

  Na’vi족의 주거지인 홈트리 나무의 밑동은 맹그로브 나무 같은 뿌리가 서로 얽혀 자라서 정

교하고 근본적 구조를 형성함. 이렇게 밑동을 형성하는 각각의 뿌리가 홈트리를 만드는 것처
럼 디지털 트윈을 형상화 시키는 설계 관점이자 데이터 구성의 축이 있어야 함 (Digital Twin 
modeling dimensions)

⊙ Na’vi 종족 대상의 아바타 (Avatar to Na’vi) 

 행동과 성격 측면에서 아바타가 Na’vi 종족에게 얼마나 정확히 부합하는지 형상화에 대한 충실

도로 분석할 수 있음. 디지털 트윈으로 모델링할 때 특성화 및 구체화에 대한 충실도를 통해 얼
마나 실체에 가깝게 모델링되었는지 판단할 수 있음 (Digital Twin characterization fidelity)

CHARACTERIZATION OF 

DIGITAL TWIN


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⊙ Na’vi 종족의 가시화 (Visualization of Na’vi) 

  구조와 외형 측면에서 아바타가 Na'vi에 얼마나 정확히 부합하는지는 시각화의 충실도 관점

에서 설계 항목임. 시각화 충실도는 가시화의 해상도 관점에서 정교화 대상 영역임 (Digital 
Twin visualization fidelity)

⊙ Eywa로 향하는 연결 (All linking to Eywa) 

  판도라 행성의 모든 존재는 그들 자신이며, 판도라의 생태계를 평형 상태로 유지하는 Eywa에 

속해 있음. 그들은 모두 연결되고 연합되어 서로 상호작용하고 있으며, 평형은 연합과 상호 작
용의 결과임 (Digital Twin federation)

⊙ 판도라 신경망 (Pandora neural network) 

  판도라 행성의 생물은 신경 전도성 안테나를 통해 서로 연결할 수 있으며, 이를 통해 Eywa 및 

다른 생물체들과 교감할 수 있음 (Digital Twin interface)

⊙ 다중 역할과 다중 인격 (Multi-roles and Multi-persona) 

  Na’vi 종족은 신경 연결을 통해 다른 종과 결합함으로써 다루기 위한 훈련을 미리 받지 않아도 

통제할 수 있으며, 종에 따라 적응적 다중 역할을 할 수 있음. 디지털 트윈의 다중 역할은 시
간과 장소, 대상 등에 따라 다중 인격체로서의 기능을 할 수 있음 (Multi-persona Twin and 
Digital Twin awakening)

⊙ 평형 수준 (Levels of equilibrium) 

  Eywa는 판도라 행성의 생태계를 완벽한 평형 상태로 유지하는데, 이것은 평형이 어디에서나 

만들어지는 것이 아니라, 어떤 곳에서는 이루어지지 않고 전체 규모로 만들어지는 것을 의미
함. 따라서, 평형은 곳곳에서 다른 수준으로 이루어짐 (Digital Twin maturity)

디지털 트윈 모델링

  모델링은 물리적 개체로부터 구조와 행동에 대한 표현 양식을 생성하는 행위로서, 구조 표현

은 2D 또는 3D 모양으로 나타낼 수 있고, 행동 표현은 수학 공식, 절차 단계, 선택적 옵션, 알
고리즘 규칙 등과 같이 컴퓨터가 처리할 수 있는 방식으로 나타낼 수 있음 


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CHARACTERIZATION OF 

DIGITAL TWIN

  물리적 개체나 시스템에 대한 모델링은 어떤 목적으로 하느냐에 따라 달려 있으며, 모든 것을 

모델링하기 위해 불필요한 비용과 시간을 들일 필요는 없음. 즉, 모델링은 필요한 만큼만 하는 
것임. 따라서, 모델링의 목적을 먼저 정의한 다음 구조 및 동작을 모델링해야 함 

 모델링 작업을 수행하기 위한 여러 가지 방법들이 제시되어 있으며, FBS (Function-

Behavior-Structure) 프레임워크도 그 중의 한 가지 방법으로 쓰이고 있음

디지털 트윈 모델링 차원 

  물리적 개체의 행동은 시간, 비용, 성능, 지속가능성 및 안전성 등과 같은 다양한 관점으로 분

석할 수 있으며, 어떤 관점을 선택하느냐는 목표와 목적에 달려 있음

  모델링 차원이라고 불리는 최소 네 가지 관점을 제시하고, 디지털 트윈을 위한 모델링 과정에 

적용되어야 함. 예를 들어, BIM 모델링에서 3차원 입체에서 시간을 포함하는 네 가지 차원 관
점에서 시작하여 비용, 생애주기, 안전성 등 다양한 요소들이 분석과 설계를 위한 차원으로 확
장되었듯이 디지털 트윈에서도 네 가지 이상의 차원 확장이 가능할 수 있음

⊙ 3D 

  점, 표면, 형태, 공간의 형태로 나타내는 3D 데이터 차원은 이미 널리 사용되어 왔고, 디지털 

트윈에서도 물리적 개체가 3D 모델로 만들어져야 하기 때문에 해석, 설계, 또는 데이터 모델 
구조로 필수적이고 명확한 모델링 차원임

  복잡한 물리적 시스템을 디지털 트윈 시스템으로 모델링해야 하는 경우에, BIM 데이터 모델

의 일부를 데이터 차원으로 활용할 수도 있음

  3D 표현의 충실도는 모양, 표면, 공간의 세분화를 통해 정의할 수 있음

⊙ 시간 

  과거와 미래의 상태를 구분할 수 있고, 저장된 데이터를 활용하여 재현 시뮬레이션을 통한 원

인 분석이 가능하기 때문에 3D 외에 또 다른 필수적이고 확실한 데이터 차원임

  시간의 충실도는 시간 범위의 세분화로 정의할 수 있음  


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⊙ 역할 

  역할은 수행되어야 하는 물리적 개체의 행동을 의미하며, 이를 수행하기 위해 서로 결합되어 

있는 일련의 요소 행동으로 구성될 수 있음

  물리적 개체는 어떤 도메인 내에서 여러 가지 역할을 수행할 수 있으며, 다른 도메인에서는 같

은 물리적 개체가 다른 정체성으로 다른 역할을 수행할 수 있음

  따라서, 물리적 개체의 디지털 트윈 모델은 같은 도메인에서 여러 가지 역할, 다른 도메인에서

는 다른 정체성의 다른 역할을 수행할 수 있으므로 디지털 트윈에 대한 데이터 모델은 역할이
라고 하는 해석과 설계의 관점이 적용되어야 함  

⊙ 속성 

  속성은 물리적 개체의 특정 행동에 영향을 미치는 요소를 의미하며, 영향력 요소가 더 많이 식

별되고 모델링될 수록 디지털 트윈의 동작이 물리적 개체와 더 정확하게 부합할 수 있음

  즉, 물리적 개체의 특성을 식별해낸다는 것은 물리적 개체의 기능적 행동에 대한 입력 매개변

수를 찾는 행위라고 할 수 있음

디지털 트윈 연동

  현실 세계의 특정한 문제는 항상 하나의 원인으로 인해 발생하는 것이 아니라, 종종 다양한 원

인이 서로 섞여서 발생함

  특히, 복잡계 시스템은 서로 관련되어 있는 여러 원인들이 결합하여 일으키는 문제를 겪어 왔

는데, 예를 들어, 제조 공장, 운송, 에너지 생산, 도시와 같은 여러 영역에 걸쳐 환경 문제가 발
생할 수 있음

  따라서, 디지털 트윈이 다른 디지털 트윈 시스템과 상호 작용하여 여러 도메인 간의 연계 문제

를 처리하기 위해 연합적 디지털 트윈 연동이 필요함


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디지털 트윈 인터페이스

  디지털 트윈 개념의 창안자인 미국 마이클 그리브스 교수는 디지털 트윈과 물리적 트윈 사이

의 데이터 인터페이스가 디지털 트윈 시스템의 세 번째 구성 요소라고 지적

  데이터 인터페이스가 없으면 그들 사이의 상호 작용이 불가능하고, 디지털 트윈을 통한 지능

화를 이끌어낼 수 없음

  디지털 스레드(Digital thread)는 미국에서 활용되고 있는 기술적 해결책으로 알려져 있으며, 

다양한 통신 요구사항을 지원하기 위해 일련의 통신 기술로 구성되어 있는 인터페이스 프레임
워크에 해당함

디지털 트윈 각성과 멀티 페르소나 트윈

  현실 세계는 고정된 물리적 개체뿐만 아니라 이동형 물리적 개체도 포함하고 있으며, 같은 물

리적 개체가 경로를 따라 이동하는 동안 다른 장소에서 다른 역할을 수행할 수 있음

  역할은 시간과 장소에 따라 동작하고자 하는 목적에 따라 정해지는 것이며, 목적을 실현시키

기 위해 여러 가지 역할을 설정하고, 이들을 묶어서 하나의 역할 집합을 정의할 수 있음 

  즉, 목적이 디지털 트윈 모델을 정의하고, 목적이 다르면 행동 모델이 다르기 때문에 개발되는 

디지털 트윈도 다르게 될 수밖에 없음 

  서로 다른 목적에 따른 역할은 그 역할을 담당하는 개별적인 정체성으로 특성화될 수 있으며, 

개별적인 정체성은 하나의 디지털 트윈이 다중적 정체성을 가진 멀티 페르소나 트윈으로 규정
지을 수 있음

   ‘멀티 페르소나 트윈’이란 개념은 “한 장소에서 다른 장소로 이동하여 다른 정체성을 표현해

야 하는 경우에 디지털 트윈이 어떻게 맞는 멀티 페르소나 트윈의 가면을 쓰느냐?”라는 질문
을 제기할 수 있음. 즉, “디지털 트윈이 다른 장소에서 자신이 수행해야 할 역할을 어떻게 인식
할 수 있는가?”하는 질문임

  두 가지 해법이 있을 수 있으며, 디지털 트윈이 갖는 모든 멀티 페르소나 트윈에 대해 수행해

야 할 역할이 있는 장소에 미리 등록되도록 하고, 해당 장소에 물리적 개체가 들어오면 그 장
소에 등록되어 있는 멀티 페르소나 트윈이 활성화 되도록 하는 방식으로서 ‘디지털 트윈 각성’
이라고 함

CHARACTERIZATION OF 

DIGITAL TWIN


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12    

  대안적 방법으로서, 물리적 개체가 어떤 장소에 들어올 때 사전 등록을 가정하지 않고, 연결 

가능한 디지털 트윈 도메인을 탐색하는 과정을 거쳐 자신의 역할을 수행할 디지털 트윈 도메
인을 선택하여 접속하는 방식으로서 ‘디지털 트윈 이동성(Mobility)’라고 함

  이러한 두 가지 방법은 블루투스 페어링 기법을 참조함으로써 서로 결합시키는 방법으로 실현

도 가능

디지털 트윈 형상화 충실도

•  디지털 트윈 형상화 충실도는 물리적 개체의 실제 구조, 행동 및 성격에 정확히 부합시키기 위해 

디지털 트윈의 가상 모델을 가능한 한 정교하고, 구체적이며 정확하게 표현한 정도를 나타냄

  충실도는 물리적 개체의 형상화에 대한 해상도 관점으로 해석할 수 있으며, 예를 들어, Na’vi 

종족의 특징이 많이 표현될수록 아바타의 형상화 충실도가 높아진다고 할 수 있음 

  형상화 충실도는 데이터를 통해 처리할 수 있는 논리 구조에서 데이터 매개 변수로 표현될 수 

있음. 물리적 개체의 특성을 표현하기 위한 가상 모델을 개발하는 것은 행동, 성격, 구조를 컴
퓨터로 처리 가능한 형태, 즉 데이터 매개 변수와 데이터 처리 기능으로 구조화 하는 행위이
며, 디지털 트윈 모델링의 충실도가 높을수록 디지털 트윈이 다루어야 하는 데이터 매개 변수
와 처리 기능이 많아지고 복잡해지게 됨

디지털 트윈 가시화 충실도

  디지털 트윈의 최종 사용자는 사람이기 때문에 디지털 트윈이 사람들에게 어떻게 보이도록 할 

것인지는 해결해야 할 문제 가운데 하나임

  가시화 충실도는 디지털 트윈이 물리적 개체와 얼마나 가깝게 보이는지를 의미함. 충실도가 

높을수록 디지털 트윈은 외관상 물리적 개체와 시각적으로 더 비슷하게 됨 

  물리적 개체에 대한 시각적 부합성을 측정하기 위한 충실도 측정지표가 필요한데, 공간 분해

능에 대한 해상도와 시간 분해능에 대한 지연 시간의 두 가지로 평가 가능 

  공간 분해능의 충실도는 DPI (Dot Per Inch)라는 해상도로 정의되고, 시간 분해능의 충실도는 

화면에 시각화될 때까지 누적되는 다양한 지연 시간을 통해 시간 범위의 세분화로 정의됨(예 : 
분, 초, 밀리 초, 마이크로 초 등)


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디지털 트윈 성숙도 모델

  디지털 트윈 성숙도 모델은 디지털 트윈의 실현 수준이 어느 정도인지 이해하기 위한 평가 도

구를 제공하는 것을 목표로 하며, 더 높은 수준을 향한 지속적인 개선 계획을 수립할 수 있도
록 기준을 제시

성숙도 

수준

명칭

요구사항

사례

Level 

5

자율 디지털 트윈 

(Autonomous 

Digital Twins)

  현실의 물리 트윈과 디지털 트윈, 또한 다수 디지털 트

윈들 간의 실시간, 통합적, 자율/자동 동기화 동작 (사

람의 개입이 불필요)

-

Level 

4

상호작용 디지털 

트윈 (Interactive 

Digital Twins)

  이종 도메인이 상호 연계되는 디지털 트윈 간의 연합

적 동작 모델

 Digital Twins 간의 연계, 동기화 및 상호 작용 작업

(동작 수행을 위해사람의 개입이 요구)

  디지털 트윈 간의 데이터 인터페이스 버스(예: Digital 

Thread)와 동기화를 통해 작용과 반작용의 상호 작용

을 할 수 있으나, 최종적인 실행 단계에서 관리자의 확

인과 결정을 통한 개입이 필요

 인터페이스 버스는 물리 트윈의 생애주기 전체 과정

에 걸쳐 디지털 트윈 상호 연동을 위한 데이터 흐름 채

널로서 기능함

-

Level 

3

동적 디지털 

트윈 (Dynamic 

Digital Twin)

  현실 대상에 대한 동작 모델이 존재함

  동작 모델에 대한 입력 변수의 변화를 통해 변화되는 

동작을 시뮬레이션할 수 있음

  현실 대상에게 이미 일어난 문제에 대해 로그 데이터

를 바탕으로 동작 모델을 통해 문제를 재현하여 원인 

분석을 할 수 있음

 현실  대상과  디지털  트윈은  데이터  링크(예: 

MTConnect)를 통한 동기화에 따라 작용과 반작용

의 상호 작용을 할 수 있으나, 최종적인 실행 단계에서 

관리자의 확인과 결정을 통한 개입이 필요할 수 있음

(시스템의 안정성과 신뢰성을 보장할 수 없는 경우에 

사람의 개입이 반드시 필요)

CAE, 

Digital 

Factory, 

Virtual 

Singapore, 

HILS, CPS, 

CHARACTERIZATION OF 

DIGITAL TWIN


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14    

Level 

2

정적 디지털 트윈 

(Static Digital 

Twin)

 구축 때 설치되고, 고정되어 있고, 재구축 때 외에는 

사실상 영구적인 통신 연결

  행동 및 역학 모델은 없지만, 프로세스 논리가 적용되

어 운영

  실시간 모니터링

  부분 자동 제어, 그러나 주로 인간의 개입을 통한 동작

SCADA, 

DCS, 

CAM, 등

Level 

1

형상모사 디지털 

트윈 (Look-alike 

Digital Twin)

  2D 또는 3D로 모델링되어 시각화된 현실

CAD 등

디지털 트윈 및 기타 관련 기술
⊙ 사이버물리시스템(CPS) 

  디지털 트윈과 CPS의 비교는 연구개발자뿐만 아니라 사업적 이해관계자들 사이에서도 논쟁 

사항임

 디지털 트윈에 대해 CPS의 구현 사례, CPS의 구현 기술 등으로 표현하는 경우와, 반대로 

CPS는 디지털 트윈을 실현시키기 위한 기술로서 설명하는 경우가 있음

  디지털 트윈과 CPS 모두 독점적 기술 정의와 규격이 존재하지 않고, 규격에 부합하는지 여부

를 판정하는 관리체계도 없기 때문에 주장하는 사람들의 기술적 배경에 따라 조금씩 다르게 
설명하고 있을 뿐이며, 누구도 옳고 그름을 판정할 수 없는 상황에서 각각에 대한 설명에서 본
질적 동일 요소들을 공유하고 있어 두 가지 기술의 개념은 동일하다고 평가함

  그러나, 시장 수용과 직관적인 이해 관점으로 디지털 트윈이 앞으로 더 많은 개량 및 보완과 

사업 기회를 가질 수 있을 것으로 예측함

⊙ 가상현실(VR)

  디지털 트윈의 거울상 이미지의 상대는 물리적 트윈이라는 물리적 개체인 반면, 가상현실에서

는 물리적 개체가 아니라 인간 사용자이기 때문에 상대적 관계에서 서로 다름


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     15

  디지털 트윈의 목표 가운데 하나는 디지털 트윈 모델이 물리적 개체의 형상과 동작에 얼마나 

더 많이 부합하느냐 하는 것인데, 가상현실은 물리적 개체에 대한 흉내, 추가, 완전한 상상 등 
거울상 이미지의 실현과는 목표가 다르고 사용 목적이 다름

  따라서, 가상현실은 디지털 트윈의 실현에 보완적 요소가 될 수 없음

⊙ 비행 시뮬레이터

  비행 시뮬레이터는 비행기라고 하는 물리적 개체를 대상으로 통제하는 조종실을 비행 시뮬레

이터로 만들고, 가상현실과 같이 인간 사용자를 대상으로 하기 때문에 상대적 관계에서 디지
털 트윈과 다름

⊙ 증강현실(AR)

  증강현실은 디지털 트윈이 실제와 가상의 두 공간에서 동시에 작동할 수 있도록 물리적 공간

과 가상 공간을 겹치게 보일 수 있음

  디지털 트윈의 거울상 이미지의 상대는 여전히 물리적 개체이며, 인간 사용자는 실제와 가상

이 겹쳐진 공간에 개입하여 Human-in-the-Loop 구성이 가능해짐

  따라서, 증강현실은 디지털 트윈을 실현시키는 보완적 요소가 될 수 있음 

⊙ 혼합현실(MR) 

  디지털 트윈은 거울상 이미지의 물리적 개체와 상호 작용하기 위한 것이며, 상호 작용 동안에 

사람의 통제가 개입될 수 있기는 하지만 기본적으로는 실제와 가상 사이의 쌍둥이 동작 모델
을 기반으로 하고 있음

  혼합현실은 물리적 개체와 디지털 트윈 모델 사이, 물리적 개체와 사람 사이, 디지털 트윈 모

델과 사람 사이의 상호 작용을 가능하게 하여 물리적 트윈, 디지털 트윈, 사람 사이의 순환 시
스템을 실현시킬 수 있고, 이를 Human-in-the-circular-Loop 시스템이라고 할 수 있음

CHARACTERIZATION OF 

DIGITAL TWIN


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16    

결론

  디지털 트윈의 빠른 보급과 현재 인기는 누구나 금방 이해할 수 있는 직관적인 이름 덕분에 있

으며, 시간이 지남에 따라 디지털 트윈에 대해 점점 더 많은 이해관계자와 사람들이 시장에 나
타나고 있고, 디지털 트윈이 더 많은 기회를 잡을 것으로 전망됨

  디지털 트윈이 제공하는 거울상 쌍둥이 이미지는 기존 사물들에 대해 혁신적인 아이디어를 유

발할 수 있도록 하고, 더 다양한 사용 사례를 만들어 냄으로써 수용과 투자의 선순환 구조가 
형성될 것으로 전망됨

  복합적 문제 현상을 다루기 위해 관련된 도메인들 간의 디지털 트윈 연동이 필요하며, 이동하

는 물리적 개체가 이동한 장소의 디지털 트윈 도메인에서 정해진 역할을 수행하기 위한 멀티 
페르소나 트윈의 개념이 활용될 수 있음

  디지털 트윈 모델이 거울상 이미지의 대상인 물리적 개체와 모양, 동작, 특성 등이 얼마나 실

제와 부합하느냐에 대한 충실도에 대해 동작 특성의 충실도와 시각화 충실도의 두 가지로 구
분할 수 있음

  동작 특성의 충실도는 디지털 트윈 형상화 충실도로 불리우며, 네 가지의 디지털 트윈 모델링 

차원과 각각에 대한 해상도를 통해 표현해낼 수 있음

  디지털 트윈과 물리적 개체 사이의 데이터 인터페이스가 디지털 트윈 시스템의 세 번째 주요 

요소임에 주목하여, 다양한 종류의 기존 통신 인터페이스를 통해 디지털 쓰레드와 같은 형태
의 통신 프레임워크가 필요함

  마지막으로, 디지털 트윈 성숙도 모델을 통해 현재 디지털 트윈이 어떤 상태에 있고, 앞으로 

어떤 방향으로 진화해 가야 하며, 무엇을 달성해야 하는지 평가하고 구상할 수 있도록 기준을 
제시함


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     17

Beauty of symmetry

People have often encountered symmetrical objects around them, and they feel 
beautiful and comfortable in symmetrical shapes. Through the concept of Digital 
Twin, it is possible to conceive a symmetrical form that exists as a mirror-image 
twin, and by giving it a new purpose and function, they can move away from the 
shackles of ideas based on traditional configuration methods and pursue different 
views of composition, structure, operation, and analysis. A new perspective can be 
a starting point for innovation, and Digital Twin can be an innovative way to make 
things different.

Insights from James Cameron’s Avatar

Together with the image of beautiful butterflies of symmetry, the movie film 
of James Cameron’s Avatar gave us several technical insights to help find new 
characteristics of the Digital Twin. Then Zhuangzi’s butterfly dream came to us, and 
the insight of the transformation of things made our eyes open to see different 
views. We met the Na’vi from the Avatar. The pronunciation of the Korean word for 
butterfly is precisely identical to Na’vi by chance. 

Modeling of Na’vi: Modeling an entity shall depend on its purpose. That is, different 

purposes can make the same thing developed as different models. Thus, the 
objectives of modeling shall be defined first. 

Hometree of Na’vi: The mangrove-like roots are intertwined and have grown 

together. These are the core parts of the tree and provide fundamental 
structures for elaboration. The modeling dimensions accommodate the 
structural elaboration views. 

Avatar to Na’vi: How much exactly conforming of an avatar to a Na’vi in terms of 

behaviors and personality is a matter of the fidelity of characterization of the 
Na’vi. The characterization fidelity is an elaboration area from the resolution 
perspective. 

CHARACTERIZATION OF 

DIGITAL TWIN

Executive summary


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Visualization of Na’vi: How much exactly conforming of an avatar to a Na’vi in terms 

of structure and appearance is a matter of the fidelity of visualization of the 
Na’vi. The visualization fidelity is another elaboration area from the resolution 
perspective. 

All linking to Eywa: All beings on Pandora are themselves and also belong to Eywa 

that keeps Pandora’s ecosystem in equilibrium. They are all connected and 
federated, interacting with each other. The equilibrium is the result of their 
federation and interaction. 

Pandora Neural Network: The neural connection enables all creatures to link the 

Eywa via neuro-conductive antennae.  

Multi-roles and Multi-persona: A Na’vi can mount different species and connect 

them through a system of neuro-conductive antennae. So, it can control them 
without training for handling. It can play multi-roles naturally and adaptively.

Levels of equilibrium: The Eywa keeps the ecosystem of Pandora in perfect equilib-

rium, which doesn’t mean the equilibrium is made everywhere, but maybe not 
at some places and is made at the whole scale. 

Digital Twin characterization dimensions

Referring to the before-mentioned technical insights, we exploited the following 
dimensions to characterize the Digital Twin.

Insights from James Cameron’s Avatar

Characterization dimensions of Digital Twin

Model of Na’vi

Digital Twin modeling

Hometree of Na’vi

Digital Twin modeling dimensions

Avatar to Na’vi

Digital Twin characterization fidelity

Visualization of Na’vi 

Digital Twin visualization fidelity

All linking of creatures to Eywa

Digital Twin federation


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Pandora Neural Network

Digital Twin interface

Natural multi-roles 

Digital Twin awakening (via Multi-persona Twins)

Equilibrium levels of Eywa

Digital Twin maturity

Each characterization dimension is described below.

Digital Twin modeling

Modeling is the act of producing a representation form from a physical entity, 
consisting of structural representation and behavioral representation. The structural 
representation can be presented in 2D or 3D shapes. The behavioral representation 
can be presented in mathematical formulas, procedural steps, selective options, 
algorithmic rules, or other problem-solving steps.  

Everything of a physical entity doesn’t have to be modeled because unnecessary 
cost and time don’t have to be taken. How to formulate and represent a physical 
entity or a system depends on its objectives. In other words, modeling something 
is done as much as it is needed. Thus, the purposes for modeling shall be defined 
first, and then modeling of structure and behavior shall be followed. The FBS 
(Function-Behavior-Structure) framework is a modeling methodology to deal with 
the guideline, and there are other specific modeling and simulation guidelines.  

Digital Twin modeling dimensions

A physical entity’s behaviors may be identified by various perspectives, such as 
time, cost, performance, sustainability, and safety. What perspective is selected 
depends on goals and purposes. We identified at least four modeling perspectives 
for the Digital Twin, called modeling dimensions in this Technical Report, should be 
considered and applied to detailed modeling. Other dimensions can be possible for 
the Digital Twin as the BIM modeling dimensions have been expanded so far.  

CHARACTERIZATION OF 

DIGITAL TWIN


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3D: This is an essential and definite dimension because physical entities shall be 

formed in 3D as their Digital Twin models. If a complex physical system is to 
be modeled to a corresponding Digital Twin system, some BIM dimensions 
might be utilized. Since the measure of 3D dimensions representing point, 
surface, shape, and space has already been maintained and well known, the 
fidelity of 3D representations can be defined by the granularity of the shape, 
surface, and space.

Time: This is another essential and definite dimension. Then the past and future 

states can be distinguished, and the cause analysis by reproductive simulation 
is possible by referring to the stored data. The measure of the time dimension 
is also well known. The fidelity of time can be defined by the granularity of the 
time span.

Roles: The role refers to the behavior of a physical entity that shall be performed. 

The role can be presented as a set of behavioral functions that are coupled to 
achieve the role. A physical entity may have multiple roles within a working 
domain and different roles in a different working domain, represented as 
different identities for the same physical entity. This feature is required to be 
maintained separately by a modeling dimension. The measure of the roles 
dimension and the resulting fidelity of roles cannot be defined. A role can be 
specified in detail. The detailed roles had better be handled as specifically 
divided roles, not by the fidelity perspective.

Properties: The property refers to a factor that affects a particular behavior of 

a physical entity. The more properties of a physical entity are identified 
and modeled, the more precisely the behaviors of its Digital Twin can be 
conforming to those of the physical entity. Identifying the properties of a 
physical entity is the act of finding the input parameters for its functional 
behavior. The measure of the properties dimension depends on properties. 
That is, a property can have its measure to describe the granularity of 
distinction of the property. The fidelity of the properties dimension shall be 
handled separately by the measure of each property.


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Digital Twin federation

A specific problem in the real world doesn’t always happen due to a single cause, 
but often various causes mixed one another. A complex system has suffered from 
various problems through inter-related causes. For example, an environmental 
concern may be challenged over multiple domains such as manufacturing factories, 
transportation, energy production, and city. Thus, a single Digital Twin is required to 
interact with other Digital Twin systems to handle cross-domain problems, resulting 
in the federated Digital Twins.  

Digital Twin interface

Michael Grieves pointed out that the data interface between Digital Twin and 
Physical Twin is the last third element of a Digital Twin system. Without the data 
interface, the interaction between them is impossible, and no intelligence can 
be extracted. The digital thread is known as a technical solution. It is an interface 
framework that may consist of a set of communication technologies to support 
various communication requirements. But there is still a lack of information for the 
digital thread. 

Digital Twin awakening and Multi-persona Twin

The real world encompasses not only fixed physical entities but mobile physical 
entities. While the same physical entity travels along its path, it may play different 
roles at different places. Roles are established by purposes. In other words, a 
purpose can define a set of roles.

It has been clarified that purposes define Digital Twin models, and different purposes 
make different Digital Twins developed in having different behavior models. 

The roles by different purposes can be characterized as individual identities that take 
the roles, and the individual identities are presented as individual Digital Twins who 
have represented from the same Digital Twin. They are called Multi-persona Twins.

CHARACTERIZATION OF 

DIGITAL TWIN


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The concept of Multi-persona Twins can raise a question, “how does a Digital 
Twin finds and wear its Multi-persona Twin masks that fit the locations at different 
places?”. In other words, the question is, “how can a Digital Twin recognize the right 
roles it has to play at different places?”

There are two approaches, but combining them into one solution may be possible 
by referring to the Bluetooth pairing technique. The first one is, all Multi-persona 
Twins for a certain Digital Twin shall be pre-registered at their corresponding places 
designated to play. When a physical entity comes in at a place, its designated Multi-
persona Twin for the place is activated, which is called Digital Twin awakening. 

The other one is, the pre-registration is not assumed when a physical entity comes 
in at a place, its Digital Twin shall discover possible Digital Twin domains of the place 
and is plugged as a Multi-persona Twin in the Digital Twin domain selected for its 
role play, which is called Digital Twin mobility.

Digital Twin characterization fidelity

The characterization fidelity refers to how much elaborately, specifically, and exactly 
represented as many virtual models of its Digital Twin as possible for conforming 
exactly to the real structure, behaviors, and personality of a physical entity. This is 
analyzed by resolution perspectives of the characterization of the physical entity. 
For example, the more characteristics of the Na’vi race are represented, the higher 
fidelity of the avatar is made up. 

The characterization fidelity may be presented as data parameters with processible 
logic. Developing virtual models for representing a physical entity’s characteristics 
is the act of formulating its behaviors, personality, and structure into machine-
processable forms, that is, data parameters and processing functions. Thus, the 
higher fidelity a Digital Twin modeling is challenged in, the more data parameters 
and functions the Digital Twin should handle, resulting in a more complex system.


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Digital Twin visualization fidelity

Since the end-users of Digital Twin are people, how the Digital Twin looks to them is 
a challenge to be pursued. The visualization fidelity refers to how much conforming 
a Digital Twin (i.e., digital replica or avatar) looks like its physical entity closely. The 
higher the resolution, the more visually the Digital Twin resembles the physical entity 
in appearance. 

There is a need for a fidelity measure that can be used to measure the conformity 
of a Digital Twin (i.e., digital replica or avatar) to its physical entity. The fidelity can 
be characterized by components. In terms of visualization, two fidelity measures for 
resolution and latency that correspond to spatial and temporal measurements, re-
spectively, are provided.

The measure of space fidelity is defined by the resolution of space, i.e., the Dot Per 
Inch (DPI). The measure of time fidelity is defined by the granularity of time span 
through various latency time accumulated to the visualization latency time. 

Digital Twin maturity model

The Digital Twin maturity model aims to provide an assessment tool for 
understanding what Digital Twin levels are established and help develop a continuous 
improvement plan towards higher levels. The proposed Digital Twin maturity model 
is provided below.

Maturity 

Level

Name

Functional requirements of elaboration

Examples

5

Autonomous 

Digital Twins

Autonomous operations by live synchronization 

and orchestration without any human intervention

N/A

4

Interactive 

Digital Twins

Federated, synchronized, and interactive 

operations among Digital Twins, but through 

human intervention for action

Synchronization through an interface bus (e.g., 

Digital Thread) along with Physical Twin life-cycle

N/A

CHARACTERIZATION OF 

DIGITAL TWIN


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3

Dynamic 

Digital Twin

Behaviors and dynamics modeled for operation 

and simulation

What-if simulation provided

Cause analysis by reproductive simulation

Synchronization through a data link (e.g., 

MTConnect) during operation time

CAE, Digital 

Factory, 

Virtual 

Singapore, 

HILS, CPS, 

etc.

2

Static Digital 

Twin

Persistent, static, and initial data connection

No models of behaviors and dynamics but 

process logics applied

Realtime monitoring

Partial automatic control, but mainly through 

human intervention for action

SCADA, 

DCS, CAM, 

etc.

1

Look-alike 

Digital Twin

Physical entity modeled to have a similar visual 

appearance and rendered in 2D or 3D 

CAD, etc.

Digital Twin and other relevant technologies

Cyber-Physical System (CPS): Comparison between Digital Twin and CPS is a hot 

issue among R&D engineers and business stakeholders. It has been said that 
Digital Twin is an implementation case of CPS; it is an enabling technology 
for CPS; it is the core technology of CPS; and vice versa; or, even both are 
the same. We are claiming that both Digital Twin and CPS are the same 
thing from technical perspectives. But, we predict the Digital Twin can have 
more improvement and business opportunities in the future according to our 
analysis results by market acceptance and intuitive understanding view. 

Virtual Reality (VR): While the peer relationship of Digital Twin is made with its 

physical entity called Physical Twin, that of the Virtual Reality is made with a 
human user, not its physical entity. One of the development tasks for Digital 
Twin is how much closer a Digital Twin has to conform to its physical entity, 
which is to develop a mirror-image twin. Virtual Reality considers tweaking 
more significantly than mirror-image twinning. That is, Virtual Reality is likely 
not that complementary to Digital Twin.  


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Flight simulator: While the peer relationship of Digital Twin is made with its physical 

entity called Physical Twin, that of the flight simulator is made with a human 
pilot, not its physical entity. 

Augmented Reality (AR): It can enable overlaying of physical space with 

virtual space for Digital Twin to work in both spaces simultaneously. 
The peer relationship of Digital Twin is made still with its physical 
entity, and human operators can intervene at the overlaid spaces in the 
middle of the peer relationship, resulting in the Human-in-the-Loop 
configuration. Augmented Reality is complementary to Digital Twin. 
NOTE: Strictly speaking, the loop of the Human-in-the-Loop between two 
peers is technically called a loopback interface. So, it can be called the Human-
in-the-Loopback system. 

Mixed Reality (MR): It can enable human operators not to intervene between Digital 

Twin and its physical entity but to interact with Digital Twin and physical entity 
respectively, resulting in the circular system of Physical Twin, Digital Twin, and 
people. The circular system can be called the Human-in-the-circular-Loop 
system. Thus, Mixed Reality is not complementary to Digital Twin, but it is part 
of Digital Twin and vice versa. 


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     27

CHARACTERIZATION OF 

DIGITAL TWIN

1. Why Beauty is Truth – a history of symmetry
2. Era of Digital Twin
3. Ego of Digital Twin
4. Technical insights from James Cameron’s Avatar
5. Characterization dimensions of Digital Twin
6. Digital Twin modeling
7. Digital Twin modeling dimensions
8. Digital Twin federation
9. Digital Twin interface – The Third Element
10. Digital Twin awakening by physical mobility
11. Digital Twin characterization fidelity
12. Digital Twin visualization fidelity
13. Digital Twin maturity model
14. Digital Twin and other relevant technologies

28
32
33
35
39
48
53
56
59
62
70
72
79
90


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Why Beauty is Truth – a history of symmetry

1

1. Why Beauty is Truth – a history of symmetry

The heading is the title of a book authored by Dr. Ian Stewart, a mathematician who 
explains various mathematical theories to deal with the concept of symmetry. The book 
cover contains a butterfly like Figure 1. Wikipedia describes the symmetry as referring to 
a sense of harmonious and beautiful proportion and balance [1]. 

The butterfly is in a typical shape of symmetry.

When humans recognize objects, they use pattern 
matching in their memories to find similar ones 
because it is more comfortable and less complicated. 
So, people try to find symmetrical shapes and feel 
satisfied with symmetrical patterns. They also feel 
beautiful.

When we have to deal with a physical object, we 
expect to deal with a symmetrical shape similar to 
that object because we can intuitively understand the 
object and feel how to manage it, suggesting exactly 
the need for a twin system.

1.1. Digital Twin (DTw)

Figure 2 – Shape of a Digital Twin city

Rather than reinventing the definition of 

the Digital Twin, we would like to provide 
two existing definitions.

Wikipedia reads, “Digital twin refers to 
a digital replica of potential and actual 
physical assets (physical twin), processes, 
people, places, systems and devices that 
can be used for various purposes [2].” 

Source: GettyImagesBank. You may 

not distribute or resell the content 

without permission.

Figure 1 – Symbol of 

“Why Beauty is Truth”


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CHARACTERIZATION OF DIGITAL TWIN

ISO  23247-1,  “Automation  systems  and  integration  –  Digital  Twin  framework  for 
manufacturing – Part 1: Overview and general principles” defines the Digital Twin for 
manufacturing business fields as “manufacturing fit for purpose digital representation of 
an observable manufacturing element with a means to enable convergence between the 
element and its digital representation at an appropriate rate of synchronization [3].” 

The Digital Twin model was first introduced in 2002 as a concept for Product Lifecycle 
Management (PLM) without giving the model a name. Dr. Michael Grieves recently 
discovered his presentation at a Society of Manufacturing Engineering (SME) Management 
Forum, October 2002, which had the model. The model was soon named, but the name 
has changed over time. It was originally named the Mirrored Spaces Model (MSM) but 
later changed to the Information Mirroring Model. The model was finally referred to as 
the Digital Twin, the name John Vickers of NASA had coined for the model. While the 
name has changed over time, the concept and model has remained the same. In 2010, 
NASA used Digital Twin in the space exploration technology roadmap and technology 
development, and the basic concept was introduced and spread as a space exploration 
system [4][5][6].

1.2. Cyber-Physical System (CPS)
A controversial issue for Cyber-Physical System and Digital Twin is a comparison 
between them. Are they identical just with different names, or different from technical 
and application perspectives? The answer from our analysis results is that they are 
conceptually identical, their enabling technologies also are identical, but only different 
stakeholders and different applications have been observed in their business domains, 
respectively. We have analyzed them from engineering, market acceptance, and intuition 
perspectives. Our conclusion is the Digital Twin can get more improvement and business 
opportunities rather than CPS. Specific views are described below in “Cyber-Physical 
System (p. 90)” of the clause of “Digital Twin and other relevant technologies.”


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30    

Why Beauty is Truth – a history of symmetry

1

1.3. Hardware-in-the-Loop Simulation (HILS)

Control system

Virtualized exactly by 

Function (purpose) 

Control system

Control system

Figure 3 – Relational view of HILS-related systems [7]

Even though the Hardware-in-the-Loop has been used for usually testing hardware 
systems such as controllers, cars, and turbines, its basic concept is the same with CPS 
and  Digital  Twin.  A  HIL  simulation  system  shall  contain  digital  and/or  mathematical 
representations of all related dynamic systems for a target physical system, resulting in 
a digital replica. As shown in Figure 3, part of or the whole plant system features and 
dynamics are replicated virtually to the HIL simulator according to intended purposes. 
From this matter, HILS, CPS, and Digital Twin have a similarity. The purpose of the control 
system of Figure 3 is similar to why human intervention is necessary for the Human-in-
the-Loop configuration in Figure 31. Although the HILS systems are tailored for testing 
purposes on specific targets in the market, it cannot be said that innovative entrepreneurs 
will not evolve the HILS system into a kind of Digital Twin system.

NOTE: Figure 4 [7] of the paper shows an illustrative description of connecting a control 
system with a simulated plant. 

1.4. Short conclusion for the branding and technology names
Although CPS, Digital Twin, and HILS have the same basic concept, different business 
stakeholders have developed and formed them within their business domains. For 
example, CPS has been led by embedded system business stakeholders, Digital Twin has 
been led by manufacturing stakeholders, and HILS has been by testing service providers.

There are two reasons behind the recent introduction and more spread of Digital Twins in 
various fields. The first one is that the base technologies have been accumulated to the 
extent that the Digital Twin concept can be specified and applied in new areas. Example 
technologies are:


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CHARACTERIZATION OF DIGITAL TWIN

⊙ Making a 3D model of a physical entity created as its Digital Twin model; 

⊙ Visualizing the model through Augmented Reality, Virtual Reality technologies, etc.; 

⊙ Developing virtual dynamics models of functions and operations of the object;

⊙ Collecting data while the actual operations of the object are monitored in real-time;

⊙ Analyzing data through big data, artificial intelligence, etc.;

⊙ Simulating future situations of the object through its virtual model and analysis 

data; and

⊙ Reproducing the past state with accumulated history data.

The second reason is included in the intuition aspect of “Cyber-Physical System (p. 90).” 
The intuition aspect refers to “The fast market penetration and current popularity of Digital 
Twin can be said to be thanks to an intuitive name that anyone can quickly understand. 
For an unfamiliar concept to survive and spread in the business ecosystem, a virtuous 
cycle of acceptance and investment induces must be created. The Digital Twin can be 
easily understood by anyone, including investors from even humanities background, and 
mirror-image twins inspire people to trigger more diverse use cases. On the other hand, 
the Cyber-Physical System has a barrier to its name so that capital investors, purchasing 
decision-makers, and others may need a considerable amount of time to understand 
it, compared to those with an engineering background.” CPS and HILS are engineering 
names. An intuitive name can help penetrate the market more quickly.

NOTE: It should be noted that a “twin” consists of 2 people. Although called twin elder brother 
or twin younger brother, a twin is a combination of two people. This mirror image of a twin 
can make people and stakeholders including investors, feel friendly for the term. 


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Era of Digital Twin 

2

2. Era of Digital Twin 

As stated earlier, the concept of Digital Twin had arisen from the manufacturing area; 
however, these days, it has been widely spread all over the areas it can reach, such as 
cities, health, energy, airport, transportation, logistics, and agriculture.

At the time of the Internet of Things, it is easy to tempt end-users by labeling “Internet of 
Things-ready” on every service and product. Lighting, air-conditioner, heater, air cleaner, 
refrigerator, and even water purifier at home are connected to the Internet for ease of use. 
In general, people tend to get inspiration by its name, not by its detailed technical features. 
People have shown the same tendency to buy “Internet of Things-ready” products or 
services. 

The Digital Twin naturally embracing the Internet of Things is very easily understood and 
gives deep inspiration to people from cutting-edge technology developers to policymakers. 
It is just the beginning of the era of Digital Twin combined with Augmented Reality, Mixed 
Reality, Cloud computing, Big data, Artificial Intelligence, and the Internet of Things, for 
example. 


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CHARACTERIZATION OF DIGITAL TWIN

3. Ego of Digital Twin

One of Zhuangzi’s most famous passages, an ancient Chinese philosopher, is the butterfly 
dream – “Zhuang Zhou Dreams of Being a Butterfly.”

Figure 4 – Zhuangzi dreaming of a butterfly, by an 18th 

century Japanese painter, Ike no Taiga [9]

“One night, Zhuangzi dreamed of 

being a butterfly — a happy 
butterfly, showing off and doing 
as he pleased, unaware of being 
Zhuangzi. Suddenly, he awoke, 
drowsily, Zhuangzi again. And he 
could not tell whether it was 
Zhuangzi who had dreamt the 
butterfly or the butterfly dreaming 
Zhuangzi.  But  there  must  be 
some difference between them! 
This is called the ‘transformation 
of things’ [8].” 

The butterfly dream gives the 

following insights for the ego of Digital Twin:

Am I dreaming of Zhuangzi or butterfly?

Who am I?

Transformation of things

Anything can be digitally transformed from the physical world to the virtual world. 
It means that in the Digital Twin concept, one physical entity has a Digital Twin;

Continuous mutual influence

Anything in the world both physical and virtual, is keeping influence with each 
other. This means the physical entity and its Digital Twin influence mutually, which 
was also characterized as “twinning” [10];


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Ego of Digital Twin

3

Multi-persona

According to the story above, I can be either myself or a butterfly, vice versa, the 
butterfly can be a butterfly or myself. In the Digital Twin concept, a single physical 
entity can be multiple single twins. For example, I can be either a Daddy Twin in my 
Home Twin system, a Research Staff Twin in my Office Twin system, or a Patient 
Twin in a Health Twin system. They are all my Digital Twins that have different roles 
of myself, and they may be keeping mutual influence with each other. A single 
physical entity, literally a single thing, may be digitally transformed multiply based 
on its purposes; therefore, a single physical entity may have multiple Digital Twins 
exposing different roles to the virtual world.

Ego of Digital Twin

The Digital Twin is myself just in a different form. 

The Digital Twin is myself 

just in a different form.


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CHARACTERIZATION OF DIGITAL TWIN

4. Technical insights from James Cameron’s Avatar

The world-wide famous Avatar movie of James Cameron provides some technical insights 
to characterize the Digital Twin concept. The avatar represents almost identically the Na’vi, 
pronounced exactly the same as the Korean word for butterfly. We have exploited the 
following insights from Digital Twin perspectives: 

4.1. Model of Na’vi 
A representation model depends on its purpose. 
One purpose can develop a simple representation 
model, and multiple purposes have to develop a 
more complex type. The differences between 
the avatars and Na’vi reflect this insight [11]. We 
identified that the reasons why a Digital Twin 
model has to be developed shall be tackled first. 

NOTE: Example differences are: (a) Avatars retain the human configuration of five digits 
on each hand and foot, as different from the native Na'vi who possess four digits on each 
limb. (b) The Na'vi nose is flat and cat-like, while an avatar's nose has a more human-like 
central ridge, in some cases quite pronounced [11].

4.2. Hometree (i.e., Kelutral) of Na’vi 
“One of Na’vi clans on Pandora, Omaticaya, lives in an ancient tree called “Hometree” 
about 150m tall. The tree is honeycombed with natural hollows and alcoves in which the 
Na'vi sleep, eat, weave, dance, and celebrate their connection to Eywa. The hometree 
has a hollow base supported by mangrove-like roots. Within this base, there are many 
columns, creating a large central area. In this central area, the tree branches and limbs 
form a natural spiral staircase, which the Na'vi use to move up and down the tree. The 
hometree comprises a grove of intertwined trees of the same species that have grown 
together, providing for mutual strength and structural reinforcement [12].” It can be noted 
that the spiral roots of the hometree have made itself stabler, stronger, and more resilient, 

Figure 5 – Identification of human and fish 


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Technical insights from James Cameron’s Avatar

4

and they are the core parts of the tree. We identified that the Digital Twin requires some 
core elaboration views to be constructed in a well-featured form. We call the analysis and 
elaboration views as the modeling dimensions. 

4.3. Avatar to Na’vi
The avatar is a genetically engineered body, a Human/Na’vi hybrid, meant to house a 
human mind [11]. The avatar has many identical characteristics of the Na’vi race and 
enough human neurophysiology for interactions between itself and its controller. 
Each characteristic reflects the fidelity of the avatar from the resolution perspective of 
characteristics of the Na’vi race. The more characteristics of the Na’vi race are represented, 
the higher fidelity of the avatar is made up, conforming precisely to the Na’vi race. We 
identified that how much specifically and exactly a Digital Twin model has to be developed 
shall be defined, and call this matter as the characterization fidelity from the resolution 
perspective of characterization. 

The ego of a Digital Twin may wish to be its substance. Finally, 

the avatar became Jake Sully with opening its eyes.

4.4. Visualization of Na’vi 
Representation models for certain purposes may appear in different levels of visualization. 
The human and fish in Figure 5 is the simplest way of appearance, having no skin. 
Figure 6 shows a more specific appearance for the same representation model of which 
purposes are to identify which one is human or 
fish and how they are in shape. The visualization 
is concerned because the end-users of the 
Digital Twin are human beings who perceive on-
going situations from visual presentations. We 
identified that how much specifically and exactly 
a Digital Twin model has to appear conforming 
exactly to its physical entity shall be defined, and 
call this matter as the visualization fidelity from 
the resolution perspective of visualization. 

Figure 6 – Visualization of human and fish


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CHARACTERIZATION OF DIGITAL TWIN

4.5. All linking of creatures to Eywa
“Eywa is the guiding force and deity of Pandora and the Na'vi. The Na'vi believe that 
Eywa acts to keep the ecosystem of Pandora in perfect equilibrium. It is sometimes 
theorized by human scientists that all living things on Pandora connect to Eywa through 
a system of neuro-conductive antennae; this often explains why Na'vi can mount their 
direhorse or mountain banshee steeds and ride them immediately without going through 
the necessary steps required to domesticate such wild animals [13].” All the entities and 
their representation models affect each other via their interactions. We identified that all 
or part of Digital Twin models should interact together, and call this matter the federation 
of Digital Twins. 

4.6. Pandora Neural Network
All living organisms of Pandora – both flora and fauna – are connected by a neural network. 
Animals and the Na’vi can access this network by using their neural queues [14]. On the 
Na'vi, the neural queue is similar in appearance to long braided human hair that works as a 
neuro-conductive antenna. But it is, in fact, an extension of the nervous system [15]. The 
neuro-conductive antennae can establish the all linking, which correspond to Digital Twin 
interfaces for all linking of Digital Twins.

4.7. Multi-roles by mounting and neural connection 
A Na’vi can mount different species 
and connect them through a system 
of neuro-conductive antennae [13]. It 
can control them without training for 
handling, implying it can play multiple 
roles naturally and adaptively according 
to cooperation partners and situations. 
We identified that a Digital Twin model 
can play different roles at different places and have a different identity appropriately for a 
particular living environment. We call this matter the Digital Twin awakening or mobility 
with Multi-persona Twins. 

Figure 7 – Me and Multi-persona


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Technical insights from James Cameron’s Avatar

4

4.8. Equilibrium of Eywa 

“Who's Eywa? Only their deity! Their goddess, 
made up of all living things. Everything they 
know! You'd know this if you had any training 
whatsoever.” Norm Spellman explained Eywa 
to Jake Sully [13]. It is believed that the Eywa 
keeps the ecosystem of Pandora in perfect 
equilibrium, which doesn’t mean equilibrium 
is made everywhere, but maybe not at some 
places and is made at the whole scale. We 
identified that different levels of equilibrium may 
be made at different locations, and Digital Twins 
may be developed in different maturity levels. 
We call this matter as the Digital Twin maturity.

Figure 8 – Layered model


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CHARACTERIZATION OF DIGITAL TWIN

5. Characterization dimensions of Digital Twin

This clause deals with:

⊙ the summary of Digital Twin characteristics inspired by the Avatar;

⊙ some other Digital Twin characteristics identified by other study results; and

⊙ the comparisons among these study results. 

Then, the remaining clauses explain each characterization dimension of Table 1 in detail 
from technical perspectives.

5.1. Characterization dimensions captured from the Avatar 
We have summarized the above technical insights and resulting Digital Twin characteristics 
in a comparison table, Table 1. 

Table 1 – Comparison between Avatar and Digital Twin

Insights from James Cameron’s Avatar

Characterization dimensions of Digital Twin

Model of Na’vi

Digital Twin modeling

Hometree of Na’vi

Digital Twin modeling dimensions

Avatar to Na’vi

Digital Twin characterization fidelity

Visualization of Na’vi 

Digital Twin visualization fidelity

All linking of creatures to Eywa

Digital Twin federation

Pandora Neural Network

Digital Twin interface

Natural multi-roles 

Digital Twin awakening (via Multi-persona Twins)

Equilibrium levels of Eywa

Digital Twin maturity

Specific appropriate questions against the characterization dimensions can help analyze 
the substance and characteristics of Digital Twin specifically. Table 2 provides the questions 
from sensuous and engineering points of view. 


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Characterization dimensions of Digital Twin

5

Table 2 – Consideration points of characterization dimensions

Characterization 

dimensions

Sensuous points 

of consideration

Engineering points of consideration

Digital Twin 

modeling

How is a physical 

object represented 

as a virtual model?

How is a physical object represented as virtual 

behavior and structure models of its Digital Twin?

Digital Twin 

modeling 

dimensions

How many 

perspectives can it 

be analyzed by?

How many analysis perspectives can be applied to 

an object for decomposing it and reconfiguring its 

constituents in different forms?  

Digital Twin 

characterization 

fidelity

How many similar 

identities does it 

have?

How many identities of a physical object are 

represented as corresponding virtual models of 

its Digital Twin for conforming as much exactly 

as possible to its real structure, behavior, and 

personality? This is analyzed by resolution 

perspectives of the characterization of the reality. 

Digital Twin 

visualization 

fidelity

How much does it 

look like?

How much do a physical object and its Digital Twin 

resemble each other in appearance? This is analyzed by 

resolution perspectives of the visualization of the reality.

Digital Twin 

federation

How does it 

interact with 

others?

How does a Digital Twin interact with other Digital 

Twins for interactive cooperation? Their mutual 

interactions are conceptualized as the Digital Twin 

federation. 

Digital Twin 

interface

How does it 

connect to others?

How does a Digital Twin exchange information with 

other Digital Twins?

Digital Twin 

awakening 

(via Multi-persona 

Twins)

How does it play 

multi-roles?

How is a Digital Twin represented differently by roles 

and responsibilities at different places? It can act as 

a Multi-persona Twin at office, home, hospital, local 

community, etc.

Digital Twin 

maturity

How much 

elaborately does it 

interact?

How much profoundly do a physical object and its 

Digital Twin bond each other for interaction? The 

depth is represented as elaboration levels in terms 

of maturity. 


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CHARACTERIZATION OF DIGITAL TWIN

5.2. Other Digital Twin characteristics by a research paper
A study paper, “Characterising the Digital Twin: A systematic literature review” authored 
by David Jones and his four colleagues, has identified 19 characteristic themes shown in 
Table 3 and core characteristics to the Digital Twin concept shown in Table 4 below [10]:

 Table 3 – List of characteristic themes identified and their descriptions [10]

Themes

Description

1. Physical entity

A ‘real-world’ artefact, e.g., a vehicle, component, product, 

system, model.

2. Virtual entity

A computer-generated representation of the physical artefact, 

e.g., a vehicle, component, product, system, model.

3. Physical environment

The measurable ‘real-world’ environment within which the 

physical entity exists.

4. Virtual environment

Any number of virtual ‘worlds’ or simulations that replicate the 

state of the physical environment and designed for specific use-

case(s), e.g., health monitoring, production schedule optimization.

5. Fidelity

The number of parameters transferred between the physical 

and virtual entities, their accuracy, and their level of abstraction. 

Examples found in the literature include fully comprehensive, 

ultra-realistic, high-fidelity, data from multiple sources, micro-

atomic level to the macro-geometrical level.

6. State

The current value of all parameters of either the physical or virtual 

entity/environment.

7. Parameters

The types of data, information, and processes transferred 

between entities, e.g., temperature, production scores, 

processes.

8.   Physical-to-virtual 

connection

The connection from the physical to the virtual environment. 

Comprises of physical metrology and virtual realization stages.

9.   Virtual-to-physical 

connection

The connection from the virtual to the physical environment. 

Comprises of virtual metrology and physical realization stages.

10.  Twinning and Twinning 

rate

The act of synchronization between the two entities and the rate 

with which synchronization occurs.

11. Physical processes

The physical purposes and process within which the physical 

entity engages, e.g., a manufacturing production line.


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Characterization dimensions of Digital Twin

5

12. Virtual processes

The computational techniques employed within the virtual world, 

e.g., optimization, prediction, simulation, analysis, integrated 

multi-physics, multi-scale, probabilistic simulation.

13. Perceived benefits

The envisaged advantages achieved in realizing the Digital Twin, 

e.g., improved design, behavior, structure, manufacturability, 

conformance, etc.

14.  Digital Twin across the 

Product Life-Cycle

The life-Cycle of the Digital Twin – (whole life cycle, evolving 

digital profile, historical data)

15. Use-cases

The applications of the Digital Twin, e.g., reducing cost, improving 

service, supporting decision making.

16.   Technical 

implementations

The technology used in realizing the Digital Twin, e.g., Internet-

of-Things.

17. Levels of fidelity

The number of parameters, their accuracy, and level of 

abstraction that are transferred between the virtual and physical 

twin/environment.

18. Data ownership

The legal ownership of the data stored within the Digital Twin.

19.   Integration  between 

virtual entities

The methods required to enable communication between 

different virtual entities.

 Table 4 – Core characteristics of the Digital Twin and their descriptions [10]

Characteristic

Description

Physical Entity/Twin

The physical entity/twin that exists in the physical environment

Virtual Entity/Twin

The virtual entity/twin that exists in the virtual environment

Physical Environment

The environment within which the physical entity/twin exists

Virtual Environment

The environment within which the virtual entity/twin exists

State

The measured values for all parameters corresponding to the 

physical/virtual entity/twin and its environment

Metrology

The act of measuring the state of the physical/virtual entity/twin

Realization

The act of changing the state of the physical/virtual entity/twin

Twinning

The act of synchronizing the states of the physical and virtual 

entity/twin

Twinning Rate

The rate at which twinning occurs


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CHARACTERIZATION OF DIGITAL TWIN

Physical-to-Virtual 

Connection/Twinning

The data connections/process of measuring the state of the 

physical entity/twin/environment and realizing that state in the 

virtual entity/twin/environment

Virtual-to-Physical 

Connection/Twinning

The data connections/process of measuring the state of the 

virtual entity/twin/environment and realizing that state in the 

physical entity/twin/environment

Physical Processes

The processes within which the physical entity/twin is engaged, 

and/or the processes acting with or upon the physical entity/twin

Virtual Processes

The processes within which the virtual entity/twin is engaged, 

and/or the processes acting with or upon the virtual entity/twin

Since this Technical Report deals with the concept of Digital Twin inclusively of other 
innovative views, the characteristic themes of Table 3 and Table 4 should be valid as 
well in this document. There are two similar characterization points – levels of fidelity 
and integration between virtual entities. But the others introduced in this document, i.e., 
modeling, modeling dimensions, visualization fidelity, data interface, Multi-persona, and 
levels of maturity, are additional to those of David Jones’s study paper. 

Levels of fidelity 

“5. Fidelity” and “17. Levels of fidelity” are conceptually identical to the Digital Twin 
characterization fidelity of Table 1. They are, however, not dealing with the visualization 
fidelity.

Integration between virtual entities

Since the concept of Digital Twin was originated from the discussion about a 
conceptual ideal for PLM (Product Lifecycle Management), there are some questions: 

⊙ “how many Digital Twins exist? 

⊙ Is one Digital Twin across the entire life-cycle appropriate?

⊙ Or, is a new one implemented at each phase of the entire life-cycle? [10]” 

We had similar questions which, however, were not for the PLM aspect but the cross-
domain federation aspect. The difference between the two study results is the study of 
David Jones deals with the integration of Digital Twins along the entire life-cycle of a 
product. In contrast, our study deals with integrating Digital Twins across different business 


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Characterization dimensions of Digital Twin

5

domains, which may be interrelated, such as energy, transportation, environment, and 
smart city domains. But both can share the same technology solutions with different data 
parameters and attributes.    

A linkage with Multi-persona Twin 

The  previous  study  paper  hasn’t  touched  the  Multi-persona  Twin  concept.  But  the 
answers to the following questions may affect the formulation of the concept of Digital 
Twin awakening or mobility by physical mobility:

⊙ “Once a product goes into production, do all Digital Twins have a single common 

Digital Twin ancestor? 

⊙ Or, is that ancestor cloned and duplicated across all instances? 

⊙ If this is the case, then what is that Digital Twin ancestor: a finished design, or 

some smaller subset of the finished design? [10]”

As described in “Integration between virtual entities” above, the analysis goals 
are  different,  i.e.,  life-cycle  management  and  multi-domain  federation.  But  their 
technical solutions might be similar or identical only with different data models. 

5.3.   Other Digital Twin characteristics by another research paper
Another study paper, “Digital Twin” authored by Rainer Stark and Thomas Damerau, 
introduced the “Digital Twin 8-dimension model” for planning Digital Twins according to 
purposes and business contexts, as shown in Figure 9 [16]:

1. 

Integration 

breadth

2. 

Connectivity 

mode

3. 

Update 

frequency

4. 

CPS 

intelligence

5. 

Simulation 

capabilities

6. 

Digital 

model 

richness

7. 

Human 

interaction

8. 

Product 

life cycle

Level 0

Product / 

Machine

Level 0

Uni-

directional

Level 0

Weekly

Level 0

Human 

triggered

Level 0

Static

Level 0

Geometry, 
kinematics

Level 0

Smart 

devices (i.e., 

intelligent 

mouse)

Level 0

Begin 

of Life 

(BoL)


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CHARACTERIZATION OF DIGITAL TWIN

Level 1

Near field / 

Production 

system

Level 1

Bi-

directional

Level 1

Daily

Level 1

Automated

Level 1

Dynamic

Level 1
Control 

behavior

Level 1

Virtual Reality 
/ Augmented 

Reality

Level 1

Mid 

of Life 

(MoL) + 

BoL

Level 2

Field / 

Factory 

environment

Level 2

Automatic, 

i.e., directed 

by context

Level 2

Hourly

Level 2

Partial 

autonomous 

(weak AI 

supported)

Level 2

Ad-hoc

Level 2

Multi-

Physical 

behavior

Level 2

Smart hybrid 

(intelligent 

multi-sense 

coupling)

Level 2

End-

of-Life 

(EoL) + 

BoL + 

MoL

Level 3

World (full 

object 

interaction)

Level 3

Immediate 

real time 

/ event 

driven

Level 3

Autonomous 

(full 

cognitive-

acting)

Level 3

Look-ahead 

prescriptive

Digital Twin environment

Digital Twin behavior and capability richness

Digital 

Twin life 

cycle 

context

Living Digital Twin

Figure 9 – Digital Twin 8-dimension model [16]

The 8-dimension model aims at providing a structured approach for planning the scope 
and type of Digital Twin because the Digital Twin concept can be applied in numerous 
fields and for different purposes [16]. The model can guide people to develop appropriate 
Digital Twin models through such a step-by-step analysis and design methodology. 

It consists of two categories, “Digital Twin environment,” and “Digital Twin behavior and 
capability richness,” that have four dimensions for each and eight dimensions in total. 
The Digital Twin environment sets working boundaries and conditions for Digital Twin 
models, and the behavior and capability richness specifies a kind of fidelities of behavioral 
dynamics of Digital Twin models. It can be said that they represent a horizontal analysis 
view and vertical analysis view, respectively. 


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Characterization dimensions of Digital Twin

5

The Digital Twin 8-dimension model is defined as follows [16]:

⊙ Dimension 1, “integration breadth”: it describes the scope and extensions of the 

Digital Twin and the environment to be considered within the Digital Twin;

⊙ Dimension 2, “connectivity mode”: it distinguishes the capabilities needed to realize 

a Digital Twins’ communication capabilities;

⊙ Dimension 3, “update frequency”: it refers to the questions on how often a Digital 

Twin needs to be updated with data from the digital shadow, i.e., data measured 
and acquired during the operation and use of physical entities;

⊙ Dimension 4, “CPS intelligence”: it distinguishes different levels of intelligence 

through, for examples, rule-based algorithms, machine learning, and artificial 
intelligence;

⊙ Dimension 5, “simulation capabilities”: it distinguished the fidelity levels of simulation 

by input parameters, time dependency, behavior, and prediction aspects;

⊙ Dimension 6, “digital model richness”: it describes which characteristics of a 

product are mapped to its Digital Twin;

⊙  Dimension 7, “human interaction”: it refers to Digital Twin user interfaces; and,

⊙ Dimension 8, “product life cycle”: it is related to the product or system’s life cycle 

phases in question supported by the Digital Twin.

These eight dimensions can be reached easily to a consensus as elaboration aspects for 
Digital Twin designs and developments. We have done similar works in this document, 
but from some additional and different views, which can complement each other.


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CHARACTERIZATION OF DIGITAL TWIN

Table 5 – Comparison between two characterization models 

Characterization dimensions by this 

document

8-dimension model

Digital Twin modeling

Dimension 5, “simulation capabilities”

Dimension 6, “digital model richness”

Digital Twin modeling dimensions

Digital Twin characterization fidelity

Dimension 4, “CPS intelligence”

Dimension 6, “digital model richness”

Digital Twin visualization fidelity

Dimension 7, “human interaction”

Digital Twin federation

Dimension 1, “integration breadth”

Dimension 8, “product life cycle”

Digital Twin interface

Dimension 2, “connectivity mode”

Digital Twin awakening 

(via Multi-persona Twins)

-

Digital Twin maturity

Dimension 2, “connectivity mode”

Dimension 3, “update frequency”

Dimension 7, “human interaction”

NOTE 1: Dimension 2, “connectivity mode” is associated with the interface model of the 
Digital Twin model of Michael Grieves. Concerning the interface model, the sub-clause, 
“Digital Twin interface – The Third Element (p. 59),” has related study results. 

NOTE 2: Dimension 3, “update frequency” is associated with the information of “twinning” 
and “twinning rate” [10]. 

NOTE 3: Dimension 7, “human interaction” is associated with VR, AR, and MR technologies. 
Their study results are here in “Virtual Reality (p. 94)”, “Augmented Reality (p. 96)”, and 
“Mixed Reality (p. 100)”. 


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Digital Twin modeling 

6

6. Digital Twin modeling 

6.1. Purpose-oriented modeling
Modeling is the act of producing a sculptured form in 2D or 3D and representing, often 
mathematically, a process or behavior of a system. How to formulate and represent an 
object or a system depends on its objectives. In order words, modeling something is done 
as much as it is needed. Here are the examples:

⊙ Case 1: Single-layer loading system 

in a warehouse. At least three items 
should be modeled:

 3D rendering of the warehouse;

 3D rendering of polygonal objects for 

loading; and

 Optimum loading algorithm. 

⊙ Case 2: Multilayer loading system in 

a warehouse.Additionally, two factors 
should be modeled:

 Weights of objects; and

 Material property of objects. 

The loading algorithm of Case 1 doesn’t 
have to consider the weights and material 
properties of objects for loading. But that 
of Case 2 shall consider them to avoid collapsing and getting broken. 

Thus, representation models for the same objects are different and depend on their 
purposes. 

NOTE: The cost reduction has affected firmly setting up the purposes so far. 

Figure 10 – Single-layer loading

Figure 11 – Multilayer loading


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CHARACTERIZATION OF DIGITAL TWIN

For another example, modeling of human beings is a very complex work because they are 
composed of a variety of many different characteristics as follows:

⊙  3D shape model;

⊙  Behavioral models; 

⊙  Skeletal structure models; 

⊙  Muscular models;

⊙  Blood vessel models; 

⊙ Personality models (e.g., Five-factor personality 

models are extraversion, neuroticism, openness to 
experience, agreeableness, and conscientiousness. 
There is another well-known personality model, so-
called 16 MBTI (Myers–Briggs Type Indicator) types);

⊙  Physical  constitution  models  (e.g.,  Tae-Yang  type, 

Tae-Eum type, So-Yang type, and So-Eum type by 
the Sasang typology); etc.

6.2. Modeling methodologies
How to represent and formulate a physical entity or a system depends on its objectives. 
Where a technical challenge is identified: how to develop a model or how to perform a 
modeling process, i.e., modeling methodology. Its typical ways are well known to the 
public:

1. Identify the problems to be solved. 

⊙  It is the act of setting objectives for modeling and usages. 

⊙ According to the problems identified and the objectives made, models to be made 

may be different, and development methodologies also may be different, i.e., 
resulting in procedural steps, mathematical formulas, or others by the selected 
methodologies.  

Figure 12 – Human being


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2. Formulate the problems.

⊙ The identified problems should be described specifically in technical forms as 

pieces of representation works for modeling. For example, sensuous problems that 
people may feel differently cannot be specified in technical forms and should be 
taken out. 

⊙ That is, formulating the problems is setting and describing all representation targets 

for modeling. 

3. Collect and process real system data.

⊙ The representation targets are modeled as virtual forms that perform behavioral 

functions. The virtual forms shall resemble or be identical to real function elements. 
It can be achieved by real system data reflecting inputs and outputs by behavioral 
operations and dynamics. 

⊙ Modeling pieces of representation reflects real system data into the virtual forms to 

represent their realistic behaviors and dynamics. 

4. Formulate and develop models.

⊙ This is the act of presenting the virtual forms 

in a machine-readable syntax by which a 
computer system can process and handle them 
appropriately based on their functional logics of 
behaviors and dynamics.

⊙ Formulating and developing virtual models 

produces computer-processable function 
elements that correspond to representation 
pieces for solving the formulated problems.

⊙ Computer-processable forms may be presented in mathematical formulas, 

procedural steps, selective options, algorithmic rules to be followed in calculations 
or problem-solving operations, or other specific ways. 

⊙ Through the above process of modeling a physical object, its resulting Digital Twin is 

depicted, for example, in a logical and mathematical form for easier understanding 
as shown in Figure 13. The factors, “a,” “b,” and “c” affecting the object in the real 

f(a, b, c)

x

a

b

c

Figure 13 – Mathematical 

illustration of a functional model


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CHARACTERIZATION OF DIGITAL TWIN

world are given as input data into the Digital Twin model, “f(a, b, c),” and a reaction 
of the object is simulated by “f(a, b, c),” and then the simulated reaction is produced 
as output, “X.”

Additional steps for more elaboration of modeling are given below for information [17]: 

Step 5. Validate the model.

Step 6. Document model for future use. 

Step 7. Select an appropriate experimental design. 

Step 8. Establish experimental conditions for runs. 

Step 9. Perform simulation runs. 

Step 10. Interpret and present results. 

Step 11. Recommend a further course of action.

Tutorial explanations for them, including the earlier four steps, are found in a conference 
paper, “Introduction to modeling and simulation,” by Anu Maria [17]. 

As illustrated in Figure 14 for its 
process flow, the FBS (Function-
Behavior-Structure) 

ontology 

and framework can provide 
another engineering guideline 
for modeling. The Function (F) is 
defined as the teleology (purpose) 
of  design  objects;  Behavior  (B) 
is defined as the attributes that 
can be derived from the design 
object’s structure; and, Structure 
(S) is defined as the components 
of the design object and their 
relationships. The three ontological 
categories are interconnected: 
function is connected with behavior, and behavior is connected with structure. But there 
is no connection between function and structure [18]. 

Figure 14 – The FBS framework process [19]


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NOTE 1: In order words, the function corresponds to requirements made by purposes; 
the structure corresponds to the parts figured statically; and, the behavior corresponds to 
the way in which one acts or conducts oneself toward others and can be interpreted as 
a role to play. 

NOTE 2: In Figure 14, Behavior (B) is specialized into expected behavior (Be), i.e., “desired” 
behavior, and behavior derived from structure (Bs), i.e., “actual” behavior. Requirements 
(R) that represent intentions from the client that come from outside a model designer, 
and description (D) that represents a depiction of the design created by the designer [19]. 


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CHARACTERIZATION OF DIGITAL TWIN

7. Digital Twin modeling dimensions

Herein the dimension means an elaboration aspect that should take many efforts for 
being achieved and be considered separately for easier progress from other analysis and 
construction points. A reference case is BIM (Building Information Modeling) dimensions 
to help design information models of various BIM use cases. The more the BIM market 
has penetrated, the more it has brought dimensions as follows:

⊙  3D (geographical structure, i.e., x-y-z)

⊙  Time-related aspects, such as scheduling, duration, etc.

⊙  Cost and budget aspects 

⊙   Performance 

⊙  Project life-cycle aspects

⊙  Sustainable, resilient, energy-efficient and environmental aspects

⊙  Facility management and maintenance aspects

⊙  Risk, safety, and health aspects

Wikipedia clarified that there is little consensus on definitions for the other dimensions 
excepting for 3D and time aspects, and some organizations dismiss the terms [20]. 
The reason for this market situation is that there is no standard for handling the BIM 
dimensions. But, in reality, BIM product providers adopted some of those dimensions for 
their market competency. Customers can select an appropriate BIM solution according to 
their application requirements. 

Any analysis and development viewpoint can help a complex system decomposed, and 
constituents reconfigured quickly and efficiently in different forms according to purposes 
and requirements. This Technical Report provides the following Digital Twin modeling 
dimensions to take advantage of the analysis and development viewpoint. 


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7.1. 3D
This is an essential and definite dimension because physical entities shall be formed in 3D 
as their Digital Twin models. 

A Digital Twin system can accommodate a simple physical entity or a complex system 
that handles a set of problem domains. For example, a manufacturing factory or a city 
area’s transportation management system can be represented as a Digital Twin system. 
They may consist of a variety of many constituting physical entities that shall be modeled 
in 3D. The BIM system might affect modeling of them, and some BIM dimensions may 
be utilized in the Digital Twin system. 

The measure of 3D dimensions representing point, surface, shape, and space has already 
been maintained and well known in CAD, BIM, or other virtual model-related systems. 
The fidelity of 3D can be defined by the granularity of the shape, surface, and space. 

7.2. Time
Time is another essential and definite dimension. Then the past and future states can be 
distinguished, and the cause analysis by reproductive simulation is possible. 

All interactions between a physical entity and its Digital Twin are stored within the virtual 
environment and made accessible to future virtual operations. This effectively means the 
Digital Twin can learn from its past, both in actual historical performance and historical 
virtual operations [10]. 

The measure of the time dimension is also well known. The fidelity of time can be defined 
by the granularity of the time span. 

7.3. Roles
In the concept of Digital Twin, this Technical Report defines the role refers to a behavior of 
a physical entity that shall be performed. The role can be presented as a set of behavioral 
functions that are coupled to achieve the role. Following the convention of Figure 13 (p. 
50), “f(R)” is defined as a role to be carried out and a role can be composed of a set of 
sub-roles, i.e., “f(R) = f(R1) + f(R2) + f(R3)”. 


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CHARACTERIZATION OF DIGITAL TWIN

According to the definition of the role above, the sub-role, “f(R1),” is a functional model 
that shall perform a designated behavior by “f(X)” with the input variables, “a,” “b,” and 
“c.” As a role or a sub-role can be composed of a set of behavioral functions, it can have 
multiple functions, for example, “f(R1) = f(X) + f(Y) + f(Z)” where X, Y, and Z are designated 
behaviors. Consequently, a role can be represented by a function of behavioral functions.

A physical entity may have multiple roles within a working domain and different roles in a 
different working domain, represented as different identities for the same physical entity. 
This feature is required to be maintained separately by a modeling dimension. 

The measure of the roles dimension and the resulting fidelity of roles cannot be defined. 
A role can be specified in detail. The detailed roles had better be handled as specifically 
divided roles, not by the fidelity perspective.

7.4. Properties
In the concept of Digital Twin, this Technical Report defines the property refers to a factor 
that affects a specific behavior of a physical entity. Referring to Figure 13, the function, 
“f(X)” corresponds to the behavioral model of the physical entity and the input parameters, 
“a,” “b,” and “c” correspond to the factors that affect the function, “f(X).” The more properties 
of a physical entity are identified and modeled, the more precisely its Digital Twin behavior 
can be conforming to that of the physical entity. Identifying the properties of a physical 
entity is the act of finding the input parameters for its functional behavior.

The measure of the properties dimension depends on properties. That is, a property can 
have its measure to describe the granularity of distinction of the property. The fidelity of 
the properties dimension shall be handled separately by the measure of each property. 


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Digital Twin federation

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8. Digital Twin federation

What always happens when a particular technology is used in multiple areas is a matter of 
interworking. As Digital Twins are applied in more and more areas, more and more Digital 
Twin interworking problems arise.

Figure 15 – Isolated Digital Twins

Figure 15 shows an overall structure of a Digital Twin system on its left side, and presents 
Digital Twins deployed in smart city, smart manufacturing, and smart energy fields. It 
depicts that Digital Twin systems operate only within their work domain but don’t interwork 
with other Digital Twins. However, in city, factory, and energy areas, environmental 
protection and energy-saving are prevalent issues across these domains. 

A single domain Digital Twin system isolated from others has the following problems:

⊙ When a problem occurs due to multiple causes, it is difficult to identify the cause, and 

there are limitations in response.

⊙ Integrated environment simulation and predictive maintenance across multiple 

domains are not possible.

⊙  Multi-faceted decision making is difficult between different stakeholders.


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CHARACTERIZATION OF DIGITAL TWIN

⊙ Co-relations and mutual side-effects occurring across multiple domains cannot be 

identified.

⊙  No collaboration between stakeholders across the industrial ecosystem is possible.

The Digital Twin federation refers to a cooperation mechanism that supports interworking 
between two or more individual Digital Twins in different domains and the same domain. 
It could be a technical way to solve the problems listed above and extend smart services 
across multiple domains. Figure 16 shows the functional interworking of a Digital Twin 
system for federation with other Digital Twin systems. 

Application

Simulation and Analysis

Modeling and Synchronization

Data collection and control

Figure 16 – Functional interworking for Digital Twin federation

Cities, factories, and power plants have the same concern about environmental problems 
for reducing pollutants. Figure 17 presents an example of the Digital Twin federation to 
mitigate the concern. 

Figure 17 can be formulated, as shown in Figure 18, following the way of Figure 13 (p. 
50). In Figure 18, an output of a particular function is an input to another function. The 
interlacing of inputs and output to/from functions affected by each other can produce a 
more exact answer.   


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Digital Twin federation

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Figure 17 – Digital Twin federation in city, manufacturing and energy for environment

Consequently, the Digital Twin federation aims at solving the problems that span multiple 
domains where Digital Twin systems deploy. 

Developing a federation between different Digital Twins systems is a technical challenge, 
and various technologies may be introduced. The interoperability issue of various IoT 
platforms is related to federation technologies. It is believed that the federation should be 
set up at higher levels of interfaces, not low-level interfaces like data delivery interfaces. 

f(X,Y,Z)

f(a,b,c)

f(d,e,f,g)

f(h,i,j)

X

a

e

i

b

f

j

Y

Z

K

Figure 18 – Mathematical illustration for Digital Twin federation


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CHARACTERIZATION OF DIGITAL TWIN

9. Digital Twin interface – The Third Element

Michael Grieves drew the original concept 
model of Digital Twin, as shown in Figure 19 
(a). It contains three main parts: a) physical 
products in Real Space, b) virtual products in 
Virtual Space, and c) the connections of data 
and information that tie the virtual and real 
products together [21].

As shown in Figure 19 (b), the founder then 
updated the concept model to adopt relevant evolutions since birth [6].

NOTE: Unfortunately, Figure 19 (b) confused an understanding of the concept and its 
components. The concept name is Digital Twin, but a component name also is Digital 
Twin. Thus, it has been misled occasionally that saying Digital Twin is indicating to the 
Digital Twin component, not the whole concept. It should be noted that the Digital Twin 
may be used as the representative name for the whole concept and also for the Digital 
Twin component twinned from the Physical Twin. Even though there is an ambiguity, the 
discussion context can tell which one is indicated. 

It has been observed that data interfaces’ significance hasn’t been considered much 
enough even though Michael Grieves addressed the data interface is one of the three key 
elements for the Digital Twin. 

Communication is a prerequisite condition for interactions between peer entities. Any 
intelligence is not possible without communication within a group of entities. Data 
communication takes place at every layer of the OSI 7 Layer model and does in cross-
layers as well. The communication works through an interface among communication 
peers.   

The interface is a very general term 
and has been working at every place 
for communication. This fact may 
cause its value of existence, often 
not invaluable, of which concern 

Real space

Physical Twin

Virtual space

Digital Twin

Data

(a)

(b)

Data

Information

Process

Information

Process

Figure 19 – Concept models of Digital Twin

Physical Twin

{X = f(a, b, c, d, e)}

Digital Twin

{X1 = f(a, b, c)}

a
b
c

X1

The Interface

Figure 20 – More specified interface model


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Digital Twin interface – The Third Element

9

was described at the NOTE of Level 4 of “Details of Digital Twin maturity levels (p. 
84).” A particular type of interface should be considered very significant because it may 
characterize different technology domains. How the interface has characterized various 
technologies, such as VR, AR, MR, and flight simulation, against the Digital Twin, is 
explained in “Digital Twin and other relevant technologies (p. 90).” 

The interface view of Figure 19 (b) can be illustrated more specifically, as shown in Figure 
20. The Physical Twin is represented mathematically as “X = f(a, b, c, d, e),” which means 
five input variables affect the behaviors of the Physical Twin, and the resulting output by 
internal behavior dynamics is produced as a reactive response, “X.” The Physical Twin may 
be represented partially as a Digital Twin model, “X1”. This Digital Twin doesn’t represent 
the whole characteristics of the Physical Twin but part of them by specific purposes 
where a behavior model comprising input “a,” “b,” and “c” and output “X1” is represented 
mathematically as the function, “X1 = f(a, b, c)”. This kind of input and output relationships 
is called the interface. 

The data interface model of Figure 19 and Figure 20 shows data exchanges only between 
two peers of a twin. But it can extend its communication scope to other Digital Twins to 
be incorporated with each other, and then the Digital Twin federation of Figure 18 can be 
established. This kind of data interface path is a technical challenge to be tackled, and its 
technical case has been branded as the digital thread, mainly in the US market.

Figure 21 – An illustration of the digital thread [34]


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CHARACTERIZATION OF DIGITAL TWIN

The digital thread refers to the communication framework that allows a connected data 
flow and an integrated view of the asset’s data throughout its lifecycle across traditionally 
siloed functional perspectives. The digital thread concept raises the bar for delivering 
“the right information to the right place at the right time” [22]. The experts of Deloitte 
Consulting have captured this introduction into a flow diagram of data through the digital 
thread, as shown in Figure 21.

Although the digital thread is a technical solution for the data interface, its technical details 
haven’t been known much, and it looks like probably a proprietary solution. Or, it may be 
just a concept like Digital Twin, and then, technology vendors may build their solution 
packages to support the digital thread concept. 

Although currently under development, there is another technical solution, IEEE 2888, 
“Interfacing Cyber And Physical World Working Group,” that consists of one on-going 
project, IEEE P2888.1, “Specification of Sensor Interface for Cyber and Physical World,” and 
the other three planned projects, IEEE P2888.2, .3, and .4, respectively, “Specification of 
Actuator Interface for Cyber and Physical World,” “Specification of Digital Synchronization 
Framework between Cyber and Physical World,” and “Reference Architecture for Virtual 
Reality Disaster Response Training System in Large Space.”

The interface relationships can identify how Digital Twin can be associated with VR, AR, 
MR, and flight simulation in terms of similarity and difference. The clause, “Digital Twin 
and other relevant technologies (p. 90),” contains relevant analysis results.    


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10. Digital Twin awakening by physical mobility 

10.1. Physical mobility
While some manufacturing equipment in a factory is fixed, its production outputs, i.e., 
products, travel toward their customers. The real world has lots of mobile physical entities, 
and they play specific roles assigned to themselves in designated locations. Here three 
case scenarios are given for examples:

⊙ A product travels from its manufactured location along its entire life-cycle to the end-

of-life treatment;

⊙  A car leaves the garage, travels along the roads, and parks in a parking lot;

⊙ While people move in a day, they act as fathers or mothers at home, workers at 

offices, patients at hospitals, guests at restaurants, and players at games. 

Their activity in common is the mobility of physical entities, called physical mobility. What 
should be done for Digital Twinning operation when a physical entity moves from one 
place to another place? Where it should be noted that the Digital Twin plays different roles 
with different responsibilities at different places. 

10.2. Multi-persona Twins
Different roles can be interpreted as different 
purposes. That is, the purpose defines the roles. 
The FBS framework, as one of Digital Twin modeling 
methodologies, specifies that purposes, behaviors, and structure should be analyzed first 
to develop a corresponding Digital Twin for its physical entity. It means that different 
Digital Twins by different purposes should be developed for different roles of a physical 
entity at different places. That is, a physical entity should have different Digital Twins at 
different places, which is characterized as a multi-persona and called Multi-persona Twin. 

Here a clarification issue is identified: a single Digital Twin plays a single role only or multiple 
roles by multi-purposes. To answer the question, this question of what distinguishes 
between different Digital Twins should be answered first. The context-based distinction 

The purpose defines the roles.


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CHARACTERIZATION OF DIGITAL TWIN

could be one solution. All responsible roles of a physical entity can be grouped into a set of 
role clusters by contexts of primary roles and responsibilities. That is, one context makes 
one role cluster. The role clusters can correspond each to a Digital Twin while a Digital 
Twin can play multiple roles. 

A mathematical formula can represent these relations 
for  easier  understanding.  When  “f(X)  =  f(Y)  +  f(Z)” 
where “f(Y) = f(a, b, c)” and “f(Z) = f(a, d, e)”, 

⊙ the factor, “a,” “b,” “c,” “d,” and “e” correspond to roles;

⊙ a context can set up a group of roles, and multiple contexts set up corresponding sets 

of groups; in other words, multiple roles are classified in a set of groups by contexts;

Context makes a group.

Role or Purpose [23]

By Mike Staver 

All of us have roles. We are leaders, agents, employees, parents, boyfriends, girlfriends, 

husbands, wives, etc. We perform numerous tasks based on the roles we identify ourselves 

in. While these roles are important and help us build our perception of ourselves and our lives, 

I am wondering if there might be a deeper, more profound way to look at how we occupy 

and manage our place in the world. While it is important to be clear about our role, roles are 

really functions or positions we perform and hold. The more important place to focus is on our 

purpose.
Roles become hollow places to occupy if we are not clear and in alignment with our purpose. 

Your purpose is about your intent, your raison d’etre (reason for being) as the French say. As we 

examine our roles, the real, underlying question is, why are we doing what we are doing? Why 

are we fulfilling the roles we are in? Roles become empty and unfulfilling without the clear and 

intentional understanding of why. Why are you a parent? Why are you a leader? Why are you 

a boyfriend, girlfriend husband or wife? Why do you do the job you do? The answer to these 

questions is what matters most.
Purpose is what keeps us going when we feel frustrated or annoyed in our role. Purpose is 

the fuel that endures and overcomes the obstacles we face. Purpose is what helps us make 

decisions about how we spend our time, the people we love, the jobs we do and the life we 

lead. Many don’t think about purpose or why they do what they do. This month I encourage you 

to consider your purpose. Here are the steps to get you started:

1. What is the reason you are fulfilling the roles you fulfill? (i.e., I am a coach and a speaker. 

Those are roles. My purpose in those roles is to help people live better lives as they define 

them. I could hold those roles without clear purpose but that would leave me hollow.)


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⊙ each group is identified as a role cluster; 

⊙ the group of “a,” “b,” and “c” is one role cluster and presented as “f(Y) = f(a, b, c)”;

⊙  the group of “a,” “d,” and “e” is the other role cluster and presented as “f(Z) = f(a, d, e)”;

⊙ the role clusters are represented each as a Digital Twin, resulting in a Multi-persona 

Twin;

⊙  the sub-functions, “f(Y)” and “f(Z)” are represented each as a Multi-persona Twin; 

and,

⊙ the physical entity has two Multi-persona Twins. 

NOTE: This statement can be clarified by answering the following sub-clause, 
“Mother and Multi-persona Twins vs. only Multi-persona Twins.” 

Consequently, one Digital Twin can represent multiple purposes and behaviors for twinning 
a physical entity and so Digital Twins can accommodate role clusters by each. 

10.3. Mother and Multi-persona Twins vs. only Multi-persona Twins 
Here two more discussion issues about a particular Digital Twin and equivalence are 
identified. 

⊙  “Is it required to have a particular mother Digital Twin and the other Multi-persona 

Twins? Just in case, the mother Digital Twin can replicate all other Multi-persona Twins 
by different roles. Here another question is, are they fairly equivalent even though they 
are designated as mother Digital Twin and Multi-persona Twins differently?

2.  Do your choices reflect your purpose? Living in alignment with your purpose requires 

choices that support your purpose. Sometimes those are difficult to make.

3. Does your behavior reflect your purpose?
4.  Are you willing to sacrifice certain elements of the roles you have to live, love and serve 

in alignment with your purpose?

5. Do you find numerous ways to serve? 


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CHARACTERIZATION OF DIGITAL TWIN

⊙ Or, are there all engaged Digital Twins Multi-persona Twins with no particular mother 

Digital Twin? Also, are they fairly equivalent from the identity perspective?

Fairly equivalent Multi-persona Twins mean all of them are fairly equal with no privileges 
but with different roles and related capabilities.

The answers can affect how the Multi-persona Twin should be designed and processed 
with appropriate data interfaces.

10.4. Digital Twin awakening or mobility
One key question is, 

⊙ “How does a Digital Twin wear its Multi-persona Twin masks that fit the locations at 

different places? 

⊙  In other words, how can Digital Twins play the right roles at different places?” 

This question is very similar to what David Jones’s research paper provided: “There are 
also questions,

⊙  How many Digital Twins exist?

⊙  Is one Digital Twin across the entire life-cycle appropriate?

⊙  Or, is a new one implemented at each phase? 

⊙  And either way, how are transitions between phases managed? 

⊙ Once a product goes into production, do they all have a single common Digital Twin 

ancestor? 

⊙  Or, is that ancestor cloned and duplicated across all instances? 

⊙ If this is the case, then what is that Digital Twin ancestor: a finished design, or some 

smaller subset of the finished design?”

Here two approaches may be possible: Digital Twin awakening or mobility both triggered 
by physical mobility.


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Digital Twin awakening

All Multi-persona Twins for a certain Digital Twin shall be pre-registered at their 
corresponding places where they are designated to play. When a physical entity 
comes in at a place, its designated Multi-persona Twin for the place is activated. When 
it comes out, the Multi-persona Twin is deactivated. This approach’s advantage is that 
the problem domain can be pre-established, and its appropriate limitations can easily 
control technical issues. The requirement of pre-registration may be a processing 
burden, but it may be suitable for managing stability with minimizing uncertainty.    

Digital Twin mobility

It is not assumed all Multi-persona Twins be pre-registered. Within its Digital Twins 
territory, a management body cannot expect who will be enrolled and play assigned 
roles in advance. When a physical entity comes in at a place, its Digital Twin shall 
discover possible Digital Twin domains of the place and is plugged as a Multi-persona 
Twin in the Digital Twin domain selected for its role play. This approach’s advantage 
is that the pre-registration is not necessary, which might be beneficial if a city Digital 
Twin domain has to cover nation-wide physical entities and when they come in and 
who comes in are not deterministic.   

Two sides of the same coin

Those two approaches may be two sides of the same coin. The Bluetooth pairing is 
an example. A laptop doesn’t have to register every mouse device in advance; that is, 
pairing profiles between them don’t have to be pre-established. When a new mouse 
device is located near the laptop for connecting, the laptop does a discovery process 
for any connecting device, and a pairing process proceeds between them. After a 
pairing profile is established, the connection between both devices is automatically 
made as a kind of activation process whenever they get close. The pairing process is 
a pre-registration process for plugging into the laptop. This pairing operation scenario 
can accommodate both scenarios of the Digital Twin awakening and mobility.    

For another example, a mouse can play three different roles. Scrolling pages and 
clicking points are a typical use-case. It can act as a scanner for producing images 
and also as a game-playing device like a joystick. A super Digital Twin may handle 
all of the roles, but three Multi-persona Twins can do them separately by each. An 
architectural efficiency can make the decision.


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10.5.  Multi-persona Twins having partially common or wholly different 

roles?

Operation of Multi-persona Twins may meet another technical challenge: having partially 
common roles or wholly different roles for all Multi-persona Twins. Figure 22 depicts 
example scenarios for an ambulance car to clarify the situation. 

⊙ A Digital Twin of the ambulance car (hereafter Ambulance Twin) may interact with a 

Digital Twin of a parking lot management system (hereafter Parking Lot Twin). The 
Parking Lot Twin can guide the Ambulance Twin to an appropriate parking lot space 
to meet the parking limitations by physical size problems. 

⊙ While the Ambulance Twin is taking an emergent patient to a hospital, it might have 

to interact concurrently with different Digital Twin systems. 

 It contributes to air pollution and is required to interact with an air pollution 

management Digital Twin system. 

 It contributes to a traffic jam on the roads to the hospital and is required to interact 

with a load traffic management Digital Twin system to get feedback to help drive 
fast to a nearby hospital. 

 It may have to interact with the hospital’s emergency care Digital Twin system to 

help first aid services. 

 It may have to interact with a repair and maintenance Digital Twin system for the 

ambulance car’s health management. When the ambulance gets in trouble while 
moving to the hospital, emergent care for the ambulance car can safely travel to 
the hospital.    

⊙ An electric ambulance car can be charged and can serve as a supplier of stored 

electricity to the power grid in an emergency to mitigate the peak demand of 
power while it is parked. Where the Ambulance Twin has to interact with an energy 
management Digital Twin. 


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Figure 22 – Multi-persona Twins for ambulance

Every interaction relation with counterpart Digital Twin systems is associated with each 
a role cluster, as mentioned above. The interaction shall be handled by a Multi-persona 
Twin, which means the Ambulance Twin shall have multiple Multi-persona Twins for 
interactions with corresponding counterpart Digital Twin systems. That is, six role clusters 
and six corresponding Multi-persona Twins are engaged in the operation scenarios. 

The ambulance Digital Twin shall wear its Multi-persona Twin masks accordingly to its 
counterpart Digital Twin in domains or be a designated Multi-persona Twin of a physical 
entity to its counterpart Digital Twin. The answer to the question can make the decision, 
“Mother and Multi-persona Twins vs. only Multi-persona Twins (p. 64)”. 

Table 6 provides three common roles, for example, across six work domains of the 
Ambulance Twin. 

⊙ Vehicle status: a vehicle has various vehicle status and operating parameters such 

as the number of seats, fuel type, level of fuels, running speed, etc. Some of them 
can help cooperation partners of each work domain learn the ambulance car’s current 
status and do designated works related to the car.

⊙ Driver’s status and owned skills: a driver may have a physical disability that requires 

special care, for example, at a parking lot. She or he may have technical skills for a 


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CHARACTERIZATION OF DIGITAL TWIN

particular repair and maintenance and can handle an emergent situation for the car. 
A Traffic Twin may want to use the driver's status to predict sudden anomalies in 
moving vehicles in controlling traffic flow.

⊙ First aid: a driver or a passenger may serve the first aid service. This information 

might have to be shared with cooperation work domains, and emergent care can be 
extended. 

Table 6 – Identification of common roles across work process domains

Common role

Parking Pollution Maintenance

Energy

Hospital

Traffic

Vehicle status

Driver’s status and 

owned skills

First aid

The ambulance vehicle’s physical operation status affects all the travel cases and should 
do specific reactive actions against any operation problem. Thus, the ambulance car’s 
monitoring and reactive controls can be classified as a common role. 

It can be noted consequently that Multi-persona Twins may be composed of some 
common roles and mostly different roles. The mathematical forms,  “f(Y) = f(a, b, c)” and 
“f(Z) = f(a, d, e),” in the sub-clause, “Multi-persona Twins (p. 62),” has depicted a common 
factor, “a” shared by the function, “f(Y)” and “f(Z).” 


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11. Digital Twin characterization fidelity

The characterization fidelity is described as how much elaborately, specifically, and exactly 
represented as many virtual models of its Digital Twin as possible for conforming exactly 
to the real structure, behaviors, and personality of a physical entity. In other words, it can 
be questioned how many identities of a physical entity are represented as corresponding 
virtual models of its Digital Twin. This is analyzed by resolution perspectives of the 
characterization of the physical entity. Then, the more characteristics of the Na’vi race are 
represented, the higher fidelity of the avatar is made up.

NOTE 1: The FBS framework specifies that modeling a physical entity is performed by 
analyzing behaviors and structure according to purposes [19]. But the above description 
includes the personality aspect additionally. The reason is to support the consideration of 
human behaviors while participating in the Human-in-the-Loop situation enabled by the 
Digital Twin with Augmented Reality and Mixed Reality technologies. 

NOTE 2: The virtual models of a Digital Twin 
may represent roles to play, behaviors, 
structure, and personality of its physical entity. 

NOTE 3: The personality can apply not only 
to people but to other physical entities. The 
physical entities’ personality may correspond to 
specific properties that may affect the physical entities’ behaviors. 

The initial concept for the fidelity has been already touched in terms of granularity by Dr. 
Michael Grieves. Figure 23 shows his basic model for the Digital Twin, wholly consisting 
of Physical Twin, Digital Twin, and the interface between them. He explained, “The Digital 
Twin is the information construct of the Physical Twin. The key assumption is that the 
type, granularity, and amount of information contained in the Digital Twin is driven by use 
cases [6].” The granularity corresponds to the characterization fidelity for developing a 
Digital Twin from its physical entity, i.e., Physical Twin.   

David Jones’s research paper also picked up the fidelity as a challenge issue shown in 
Table 3. It reads, “The higher the fidelity, the closer the virtual and physical twins are 
aligned and, for example, the more accurate the simulation, modelling, and optimization 

Physical Twin

Digital Twin

Figure 23 – Basic concept model for the 

three key elements, Physical Twin, Digital 

Twin and Interface

Data

Information


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CHARACTERIZATION OF DIGITAL TWIN

will be [10].” 

How much higher fidelity should be made depends on goals and purposes, as described 
in “Digital Twin modeling (p. 48).” For example, how many diverse characteristics of a 
human entity should be modeled is described together with Figure 12 (p. 49). 

The characterization fidelity may be presented as data parameters with processible logic. 
Developing virtual models for representing a physical entity’s characteristics is the act 
of formulating its behaviors, personality, and structure into machine-processable forms, 
i.e., data parameters and processing functions. Thus, the higher fidelity a Digital Twin 
modeling is challenged in, the more data parameters and functions the Digital Twin should 
handle, and the more complex system developed.   

In other words, referring to “Digital Twin modeling dimensions (p. 53)”, their granularity 
affects the fidelity of a physical entity’s characterization. 

⊙ Fidelity depends on how many roles are defined. That is, “f(R) = f(R1) + f(R2) + f(R3) 

+ …” where R is a role, and R1, R2, and R3 are its sub-roles.

⊙ Fidelity depends on how many behavioral functions are defined for a role. That is, 

“f(R1) = f(X) + f(Y) + f(Z) + …” where X, Y, and Z are behaviors to be performed. 

⊙ Fidelity depends on how many variables are defined for a behavioral function. That 

is, “f(X) = f(a, b, c, …)” where a, b, and c are input data parameters to affect the 
behavioral function.

⊙  Fidelity depends on the granularity of time as well.

The 3D dimension of “Digital Twin modeling dimensions (p. 53)” affects the Digital Twin 
visualization fidelity.


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12. Digital Twin visualization fidelity

Following the terminology conventions of ISO TR 24464, digital replicas can be made of 
simple digital entities such as polygons or point clouds from the visualization perspective. 
When fine details of a physical entity down to the nanoscale or molecular scale are required, 
the corresponding digital replica is very challenging to be developed due to its complexity 
and data volume. Even though nano-scale modeling is used on a molecular basis in the 
computational chemistry, it is not usual in other areas. While modeling a physical entity, it 
is necessary to simplify the entity to the extent necessary for its intended use. 

There is a need for a fidelity measure that can be used to measure the conformity of a 
digital replica to its physical entity. The fidelity can be characterized by components. In 
terms of visualization, this Technical Report identifies two fidelity measures for resolution 
and latency that correspond to spatial and temporal measurements, respectively. 

12.1. Taxonomy of Digital Twin visualization
ISO TR 24464 defines a technical taxonomy for the Digital Twin, as shown in Figure 24, 
and the items in blue indicate the visualization elements [24]. It categorizes the Digital 
Twin concept into physical asset, avatar (digital replica), and interface, respectively, which, 
in terms used by Michael Grieves, correspond to a physical rocket in the real space, a 
digital rocket in the virtual space, and the data connection between them. 

Regarding the visualization elements, 

⊙ the physical asset itself has visibility and is sometimes presented through a GUI to 

users, indicated as “Information to user” in Figure 24;

⊙ Sensor data is a bundle of data transmitted from the physical asset to an avatar (digital 

replica). The physical asset’s operating data and its analyzed results in a graph or any 
other form are elements of visualization. The resolution is an essential attribute in the 
visualization process; and, 

⊙ All of the avatar (digital replica) parts in Figure 24 belong to the visualization elements. 

Since they all exist in digital digits, people cannot recognize them without visualization. 


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CHARACTERIZATION OF DIGITAL TWIN

Static models in various resolutions are mainly expressed as polygons or point clouds, 
and have various properties such as color. The simulation is a collective term for the 
behaviors of a static model. Various performance indicators that appear through the 
animation of the static model movement and the interaction with the surrounding 
environment should be visualized. Since the flight simulation, for example, composes 
a physical model and a digital model, the user interface between the digital model and 
the user is also an element of visualization.

Digital

Twin

Interface

(Data stream)

Physical asset

User interaction

User input
Information to user

Operational data
Analytics results

Resolution

LoD

Latency

Fidelity measure

Control from physical asset
Control from avatar

Shape

Polygon

Solid model

Surface model

Points cloud

Visual property

Shape

Texture
Color

Post-processor of CAE
Scientific visualization

User input
Information to user

Animation

Sensor data

Fidelity

Control parameters

Static model

Simulation

User interaction

Avatar

Figure 24 – Classification of terminologies of Digital Twin visualization [24]

12.2. Space fidelity measure: Resolution
The resolution of Digital Twin visualization affects how much conforming a digital replica is 
to look like its physical entity closely. The higher the resolution, the more visually the digital 
replica resembles the physical entity in appearance.

The Dot Per Inch (DPI) represents the resolution of a printer of raster graphics type. The 
vector graphics were popular during the early years of computer graphics, but most current 
graphics are based on raster graphics. The resolution of display sets the conformance level 
of the digital replica to the physical entity in terms of spatial resolution. Figure 25 shows 


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different display resolutions on the TV or beam projector market. The video’s resolution 
refers to the size of the video and the display resolution [25].

Figure 25 – Video file resolution 

Together with the mesh size of a digital model, the number of meshes matters with 
the model’s visualization. Also, the density of a point cloud matters the fine detail of 
representing the corresponding physical entity.

3D printing and 3D laser scanning, which have recently been under research and 
development, also require a visualization model. In addition to the traditional CAD or mesh 
models, point cloud models are also being introduced. Depending on the fidelity of the 
Digital Twin, different levels of detail (LoD) are being used, as shown in Table 7 [26].


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CHARACTERIZATION OF DIGITAL TWIN

Table 7 – Classification of plant equipment models based on the level of detail (LoD) [26]

LoD

Type

Description

Description

1

Symbol-level model

(Basic design stage, 

send to equipment 

manufacturer)

ㆍ  Simple model

(3-dimensionalized symbol from P&ID)

ㆍ  Model in default libraries (known as catalog 

model) provided by a plant CAD system

2

Production model

(Production design 

stage of plant)

ㆍ  A model that a plant manufacturer re-

models based on vendor-package (ranges 

from a collection of 2D drawings to detail 

3D model) of equipment (LoD 5)

ㆍ  Product model suitable for plant 

construction

3

Handover model

(Reconstructed 

model

 from scanned data

ㆍ  A model that a plant owner or operating 

company requests

ㆍ  Different LoD depending on the requests

4

Scanned model

(during or after 

construction

of plant)

ㆍ  A point cloud model from 3D scanning 

during or after construction of the plant

ㆍ  Additional materials shown, such as 

insulation material surrounding the 

equipment

5

Detailed model 

from equipment 

manufacturing 

(Vendor)

ㆍ  Detail model of the vendor for producing 

the equipment

ㆍ  Contains detail (geometric, non-geometric) 

information about the equipment, e.g., 

internal geometry as well as detailed 

surface information 

ㆍ  Due to security issues, only vendors have 

the model.


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12.3. Time fidelity measure: Latency
The network latency refers to the time 
it takes for a request to travel from 
the sender to the receiver and for the 
receiver to process that request. In 
other words, the round-trip time from 
the browser to the server [27].

The latency is not the only measure for network communication. The other ones are 
bandwidth and throughput. When referring to a pipe through which water flows, it is 
easier to visualize how each term works [27]:

⊙ Latency determines how fast the contents within a pipe can be transferred from the 

client to the server and back.

⊙  Bandwidth determines how narrow or wide a pipe is. The narrower it is, the less data 

can be pushed through it at once and vice versa. 

⊙  Throughput is the amount of data that can be transferred over a given time period.

If the latency in a pipe is low and the bandwidth is also low, it means that the throughput 
can be inherently low. However, if the latency is low and the bandwidth is high, that can 
allow for greater throughput and a more efficient connection. Ultimately, latency creates 
bottlenecks within the network, thus reducing the amount of data that can be transferred 
over a period of time [27].

The network latency affects Digital Twin visualization where twinning, twinning rate, 
display latency, and visualization latency are engaged. 

Twinning

The twinning is “simply” the act of synchronizing the virtual and physical states, for 
example, the act of measuring the state of the physical entity and realizing that state 
in the virtual environment such that the virtual and physical states are “equal,” in that 
all of the virtual parameters are the same value as physical parameters [10]. The time 
taken for one twining is affected by the visualization latency time.

Physical Twin

Digital Twin

Latency time, 1.1s = 500ms + 600ms 

Figure 26 – What is latency? 

Data

500ms

Process

600ms

Information


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CHARACTERIZATION OF DIGITAL TWIN

Twinning rate

The twinning rate is the frequency with which twinning occurs. In other research 
papers, this twinning rate is only described as being in “real-time”; that is, a physical 
state change can near-instantly reflect the same change in the virtual state. The value 
of a near real-time state is that it enables the digital replica and physical asset to 
act both simultaneously and together, and theoretically results in a near real-time 
response to change [10]. 

Referring to NOTE 1 of Level 2 of “Details of Digital Twin maturity levels (p. 84),” 
real-time depends on timeliness requirements. If human operators intervene in 
twinning between a digital replica and its physical entity or interact with them through 
Augmented Reality and Mixed Reality technologies, timeliness for human sense can 
be critical for all interactions.

Display lag or latency

It refers to the difference between the time there is a signal input and the time it takes 
the input to display on the screen. The display lag contributes to the overall latency in 
the interface chain of the user’s inputs (mouse, keyboard, etc.) to the graphics card to 
the monitor. Depending on the monitor, display lag times between 10~68 ms have 
been measured. However, the effects of the user’s delay depend on each user’s own 
sensitivity to it [28].

Visualization latency

This document defines the visualization latency as the difference between the time 
an operator executes an action at a digital replica and the time the digital replica gets 
feedback from its counterpart physical asset and displays it on the screen. Every 
interface and processing time for display latency, user’s inputs, internal processing in 
the Digital Twin system, network latency for sending and receiving, and processing 
for receiving and prompt responding of the reception in the physical asset is to be 
accumulated to the visualization latency time.

NOTE 1: A simple use scenario for a whole Digital Twin system of Figure 24 can justify 
why visualization latency is concerned. Turning on a light in its physical asset may be 
an immediate response without the physical asset’s information processing. Pressing 
the light switch on the GUI screen of the digital replica system, the signal is transmitted 
to the physical asset system, the light is turned on, this response is transmitted back 


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to the digital replica system, and the result is displayed on the GUI screen. The time 
until the light switch is pressed at the digital replica and the result of the physical asset 
is displayed is concerned with evaluating the processing responsiveness of the whole 
system of digital replica, physical asset, and their interfaces.

NOTE 2: The internal processing time of the digital replica excludes any behavior 
simulation but includes only the time of signaling interfaces to the peer physical asset. 

NOTE 3: The processing time of the physical asset shall be limited to include only the 
time of signaling interfaces for responding to the peer digital replica, i.e., the touchdown 
and confirmation time at the physical asset. Additionally, other time consumption 
instances take place, for example, actual execution time while performing a behavior 
operation ordered, display latency on the control panels, any human intervention, and 
producing time of feedback. These time consumptions shall be excluded in accounting 
for the visualization latency.


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13. Digital Twin maturity model

Here the Digital Twin maturity model aims at providing an assessment tool for understanding 
what levels Digital Twins are at and aspires to establish a continuous improvement plan 
towards higher levels. 

13.1. An existing maturity spectrum
There is an existing maturity model as follows [29]: 

Table 8 – An existing Digital Twin maturity model [29]

Maturity element

(logarithmic scale)

Defining principle

Outline usage

5

Autonomous operations and 

maintenance

•  Complete autonomous operations & 

maintenance

4

Two-way data integration and 

interaction

•  Remote & immersive operations

•  Control the physical from the digital

3

Enrich with real-time data

(e.g., from IoT sensors)

•  Operational efficiency

2

Connect model to persistent (static) 

data, metadata, and BIM Stage 2 

(e.g. documents, drawings, asset 

management systems)

•  4D / 5D simulation 

   (i.e., time and cost additionally to 3D)

•  Design / asset management

•  BIM Stage 2

1

2D map/system or 3D model

(e.g., object-based, with no 

metadata or BIM (Building 

Information Modeling))

•  Design/asset optimization and 

coordination

0

Reality capture

(e.g., point cloud, drones, 

photogrammetry)

•  Brownfield (existing) as-built survey


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“Broadly, the spectrum of a twin can be organized into six identifiable elements. Although 
each element may increase in complexity and cost, it’s neither a linear nor a sequential 
process, so a twin might possess early or experimental features of higher-order elements 
before possessing the lower-order, foundational ones. 

The lower elements are fundamentally the creation of an accurate, as-built data model 
of the asset or system. These models can be connected to static data, metadata, and 
BIM, and then further enriched with real-time data. Finally, with additional sensor and 
mechanical augmentation, two-way integration and interaction can begin. This allows 
a digital twin to alter the state and the condition of the physical asset. Ultimately, this 
system could become completely autonomous in its operations, evolving to manage the 
asset through total integration between the physical and digital worlds [30].” 

All the maturity models cannot provide the right answers but only guidelines for reference. 
Although the maturity levels of Table 8 above are somewhat different from those of 
Table 11 below, both of them can be complementary with each other and referred to for 
reference. The following table is given for comparison:

Table 9 – Comparison of Digital Twin maturity models of Atkins/IET and ours

Maturity model of Table 8

Proposed maturity model of Table 11

Level 5 – Autonomous operations and maintenance

Level 5 – Autonomous Digital Twins

Level 4 – Two-way data integration and interaction

Level 2 – Static Digital Twin

Level 3 – Enrich with real-time data
Level 2 – Connect model to persistent (static) data, 

metadata, and BIM Stage 2

Level 1 – Look-alike Digital Twin

Level 1 – 2D map/system or 3D model
Level 0 – Reality capture

13.2. Another maturity model by Gartner
Gartner provided a research document, “Use the IoT Platform Reference Model to Plan 
Your IoT Business Solutions,” September 2016, that contains the three levels of Digital 
Twin realization as follows [31]:


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Table 10 – Comparison of Digital Twin maturity models of Gartner and ours

Gartner’s maturity model

Proposed maturity model of Table 11

N/A

Level 5 – Autonomous Digital Twins

N/A

Level 4 – Interactive Digital Twins

Level 3 – Analysis, prediction, and optimization Level 3 – Dynamic Digital Twin
Level 2 – Real-time monitoring

Level 2 – Static Digital Twin

Level 1 – 3D visualization and simulation

Level 1 – Look-alike Digital Twin

The FunctionBay explained Gartner’s maturity levels as, “The difference between Level 1 
and Level 2 is whether or not online methods are used to collect the data that is to be input 
into the model. Using offline data to conduct simulations in advance, thereby allowing for 
3D visualization, is Level 1. Level 2 involves models applying online data obtained from 
sensors on actual objects through the use of IoT platforms. At this level, the object and 
the model are both subject to the same experiences, so the actual object and the digital 
twin can be seen as a 1:1 match. Level 3 involves the use of input data and results to 
predict results in the future [32].”

The maturity model of Gartner is almost identical to part of our proposed maturity model, 
Table 11. Level 1, Level 2, and Level 3 of both maturity models are the same, but Level 4 
and Level 5 of Table 11 are additional.

13.3. Proposed Digital Twin maturity model 
We have developed another Digital Twin maturity model from the perspective of functional 
elaboration that can make a Digital Twin as close to its Physical Twin as possible as follows:


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Table 11 – Digital Twin maturity model from elaboration perspective

Maturity 

level

Name

Functional requirements of elaboration

Examples

5

Autonomous 

Digital Twins

•  Autonomous operations by live synchronization and 

orchestration without any human intervention

N/A

4

Interactive 

Digital Twins

•  Federated, synchronized, and interactive operations 

among Digital Twins, but through human intervention 

for action

•  Synchronization through an interface bus (e.g., Digital 

Thread) along Physical Twin life-cycle

N/A

3

Dynamic Digital 

Twin

•  Behaviors and dynamics modeled for operation and 

simulation

•  What-if simulation provided

•  Cause analysis by reproductive simulation

•  Synchronization through a data link (e.g., MTConnect, 

OPC-UA, DDS) during operation time

CAE, 

Digital 

Factory, 

Virtual 

Singapore, 

HILS, CPS, 

etc.

2

Static Digital 

Twin

•  Persistent, static, and initial data connection

•  No models of behaviors and dynamics but process 

logics applied

•  Realtime monitoring

•  Partial automatic control, but mainly through human 

intervention for action

SCADA, 

DCS, 

CAM, etc.

1

Look-alike 

Digital Twin

•  Physical entity modeled to have a similar visual 

appearance and rendered in 2D or 3D

CAD, etc.

NOTE 1: Lower levels are inclusive in their higher levels. That is, Level 5 includes all the 
lower-level functions, as depicted in Figure 8 (p. 38). 

NOTE 2: Referring to “Digital Twin interface – The Third Element (p. 59),” even though 
the third element of Digital Twin is the data interface as mandatory, the proposed 
maturity model takes it as optional to accommodate market situations.  For example, 
the Virtual Singapore hasn’t built data connections between virtual Singapore objects and 
corresponding physical objects, but it has lots of virtual models for simulation, and people 
conceive the Virtual Singapore as a Digital Twin city. CAE (Computer-Aided Engineering) 
is also the same case.


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Market situations have to be considered to model maturity levels. 

No Digital Twin before at Level 1 and Level 2 

The Digital Twin is not a technical term for describing and indicating a standard 
specification such as Wi-Fi, ZigBee, OCF, OneM2M, and OPC, but is a conceptual 
term for analysis, design, operation, and management. This is why people often 
describe the Digital Twin a little differently from a technical and functional perspective. 

The functions of Level 1 and Level 2 haven’t been branded as Digital Twin before it 
penetrated the market and was popularized. Sometimes they were introduced as 
IoT technologies and solutions, and sometimes as remote monitoring and control 
solutions. 

As the Digital Twin has emerged and made ample business opportunities, technology 
solution providers for Level 1 and Level 2 have introduced that their product solutions 
can realize Digital Twin applications. It cannot be said as wrong because there is no 
standardized and allowed usage of the Digital Twin. 

There is a real story. A SCADA system has been installed for a physical facility, and the 
facility’s status information is displayed on a management screen so that the facility’s 
operational status and control information look similar to the concept of Digital Twin. 
Then, some engineering staffs of the facility asked, “why not it is a Digital Twin?” 

The proposed Digital Twin maturity model has adopted these usages of Digital Twin 
into Level 1 and Level 2. 

The 3rd element of Digital Twin, i.e., data interface, is not mandatory but optional.

Referring to “Digital Twin interface – The Third Element (p. 59),” even though the third 
element of Digital Twin is the data interface as mandatory, the proposed maturity 
model takes it as optional to accommodate market situations. For example, the 
Virtual Singapore hasn’t built data connections between virtual Singapore objects and 
corresponding physical objects, but it has lots of virtual models for simulation, and 
people conceive the Virtual Singapore as a Digital Twin city. CAE (Computer-Aided 
Engineering) is also the same case.


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13.4. Details of Digital Twin maturity levels 
Level 1:  Look-alike Digital Twin 

(2D or 3D models are rendered dimensionally for a physical object.)

⊙ Physical entity modeled to have a similar visual appearance and rendered in 2D or 

3D: a physical object is rendered dimensionally as a 2D or 3D representation model 
and can be visualized in a cyber world as in the real. 

⊙  Example technology solutions: 2D/3D design tools and CAD (Computer-Aided 

Design) systems are typical example solutions of Level 1.

NOTE: Level 1 doesn’t assume any data connection as required. 

Level 2:  Static Digital Twin 

(A  processing  system  monitors  and  controls  a  physical  object  through  fixed 

processing logics.) 

⊙ Persistent, static, and initial data connection: overall operation environments of 

Level 2 are static. A processing system, represented as a Digital Twin of Level 2, 
is initially connected to its target physical system and its processing logics and 
data connection are persistent and fixed during its life unless they are rebuilt or 
recommissioned. 

⊙ No models of behaviors and dynamics but process logics applied: there are no 

dynamics and behavioral models of a physical object, but step-by-step processing 
logics, comprised of real-time monitoring and reactive control, to the physical 
object are developed and work during operation time. 

⊙ Real-time monitoring: status data from the operation of physical objects are 

delivered to processing logics for monitoring, and reactive controls can be made. 

NOTE 1: Here, the real-time needs to be clarified because it may be interpreted 
differently by application requirements. For example, a remote metering application 
required 15 minutes for real-time responses. The timeliness of real-time depends 
on applications. 

NOTE 2: A real-time operation may consist of real-time monitoring and reactive 
control. The reactive control may be performed automatically by management 
logics, or manually by human intervention. Automatically-reactive control can 


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CHARACTERIZATION OF DIGITAL TWIN

enable  real-time  operation.  But  the  manually-reactive  control  cannot,  due  to 
human engagement taking more time. 

NOTE 3: Real-time monitoring requires data interface technologies. There are lots 
of different interface solutions such as MTConnect, OPC-UA, PROFIBUS, Modbus, 
and RAPIEnet, where the timeliness of real-time may vary according to application 
requirements. 

⊙ Partial automatic control but mainly through human intervention for action: in case 

that the operation and control of a physical system are very stable and reliable, and 
any problem that may occur even if operated automatically is not serious, reactive 
controls against real-time monitoring can be performed automatically. A part of 
the system can take advantage of automatic control. But the operation and control 
of the whole system haven’t been matured to fully automatic control so that it is 
performed primarily by human intervention. 

NOTE 1: The human-intervened operation is a type of Human-in-the-Loop in 
which a human operator should engage the loop operation process between a 
physical object and its Digital Twin. 

NOTE 2: Status information by monitoring, control actions, and reactive responses 
are visualized on display.

⊙ Example technology solutions: SCADA (Supervisory Control And Data Acquisition), 

DCS (Distributed Control System), CAM (Computer-Aided Manufacturing) are 
typical example solutions of Level 2. They have been used and proved reliably for 
a long time in various industries through a twin-like HMI (Human-Man Interface). 
Level 2 adopted this market situation. 

NOTE: The Digital Twin maturity model doesn’t require data interface as mandatory, 
as stated above. But every Level 2 use case for those required functions is based on 
a data interface, and Level 2 can specify the data interface as mandatory. 

Level 3:  Dynamic Digital Twin 

(A represented virtual model can simulate its corresponding operation to its physical 

object.) 

⊙  Behaviors  and  dynamics  modeled  for  operation  and  simulation:  in  addition  to 

dimensional representation models for physical objects, their behaviors and 


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dynamics for operation are characterized and represented as virtual models at 
Level 3. The fidelity in terms of resolution of characterization of the physical objects 
depends on modeling purposes. 

⊙ What-if simulation provided: virtual models comprising a Digital Twin can simulate 

certain situations by arbitrary input parameters for its physical object. Simulation 
results as output can help understand how the physical object behaves for its 
future situation.   

⊙ Cause analysis by reproductive simulation: virtual models of a Digital Twin can 

simulate reproductively what happened to its physical object. Reproductive 
simulation results can help analyze why it happened. 

⊙ Synchronization through a data link (e.g., MTConnect) during operation time: virtual 

models of a Digital Twin are synchronized with its physical object, but interactions 
for action between them aren’t made all the time concurrently. People intervene for 
sure to execute an action to the physical object because autonomous action by a 
Digital Twin system may cause significant problems in the real world. 

NOTE 1: The synchronization refers to the act of synchronizing the virtual and 
physical states, for example, the act of measuring the state of the physical object 
and realizing that state in its Digital Twin such that the virtual and physical states 
are ‘equal,’ in that all of the virtual parameters are the same value as physical 
parameters [10].

NOTE 2: There are lots of data link technologies which can support synchronization 
between Digital Twin and Physical Twin, i.e., physical object. Their examples are 
MTConnect, PROFIBUS, Modbus, RAPIEnet, CC-Link, EtherCAT, and so on.

⊙ Example technology solutions: CAE (Computer-Aided Engineering), Virtual 

Singapore, Digital Factory, HILS, and CPS are typical example solutions of Level 
3. CAE and Virtual Singapore have various behavioral and dynamics models for 
operation and can support simulation of particular situations with different input 
parameters where no data connection is engaged. Digital Factory, HILS (Hardware-
in-the-Loop Simulation), and CPS (Cyber-Physical System) also have various 
behavioral and dynamics models for operation and can support relevant simulation 
cases, but data connections are engaged. 

NOTE: The Digital Twin maturity model doesn’t require data interface as mandatory 


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but optional, as stated above. Thus, the synchronization doesn’t happen all the time. 

Level 4:  Interactive Digital Twins 

(Multiple Digital Twins are federated each other and perform mutual interactions for 

their cross-dependent operations.) 

⊙ Federated, synchronized, and interactive operations among Digital Twins, but 

through human intervention for action: while the usage of Digital Twin of Level 1, 
Level 2, and Level 3 has been presented as singular, the usage of Digital Twin of 
Level 4 is presented as plural, i.e., “Digital Twins,” and Level 4 deals with the cases 
that a Digital Twin affects other Digital Twins and multiple Digital Twins interact 
with each other. 

NOTE: It may be said that the federation of multiple Digital Twins is considered 
simply as additional output and input from a Digital Twin to other Digital Twins, 
i.e., additional interaction relationships among them. However, this is not a simple 
connectivity issue but an integration and convergence issue among different 
domains, which means different worlds are coupled closely and interact with each 
other. It is a big step and can cause a big challenge to orchestrate their mutual 
interactions among them.

⊙ Synchronization through an interface bus (e.g., Digital Thread) along Physical Twin 

life-cycle: as described in Level 3, people should intervene for sure to execute an 
action to other Digital Twins and associated physical objects. The synchronization 
of Level 3 is performed, but additional synchronization is performed among all 
engaged Digital Twins along a physical object’s life-cycle. 

NOTE: The interface bus refers to a data exchange channel over all engaged 
domains threaded for communication. The Digital Thread is a typical example of 
the interface bus. It is expected that OPC-UA or DDS (Data Distribution Service) 
can be extended to realize the interface bus. 

Level 5:  Autonomous Digital Twins 

(Physical objects and their Digital Twins are synchronized in real-time and interact 

with each other through autonomous orchestration without manual interventions.) 

⊙ Autonomous operations by live synchronization and orchestration without any 

human intervention: Level 5 assumes that the mutual relationship between 
structure and behavior models of a physical object and the corresponding virtual 


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models of the Digital Twin is stable, reliable, and dependable for action to the real 
world. In the case, physical objects and their Digital Twin models are synchronized 
in real-time and interact with each other through autonomous and live orchestration 
without manual interventions. The time constraints of real-time depend on 
application requirements, as described in NOTE 1 of Level 2. For example, for 
visual synchronization with people, real-time needs to be up to 10 msec. The live 
orchestration refers to timely synthetic alignments between the physical objects 
and their participating Digital Twins. The autonomous operation means no manual 
interventions are required for execution to the physical objects. 

13.5. Digital Twin evolution with the maturity model 
Dr. Sanjay Ravi has introduced the evolution of the Digital Twin according to its time phases 
[33], as captured in Table 12 below. Following the figured time phases, Level 1 and Level 
2 functions belong to the “Information Mirroring Model” phase, and Level 3 functions are 
associated with the “Digital Simulations, 3D Printing” phase but also with the phases of 
the “Intelligent and Connected IoT Services” and the “Mixed Reality, Cognitive and AI” as 
well. Because the technical features of the last two phases are somewhat sophisticated 
technologies that can support a higher quality of processing and operation, Level 3 may 
take advantage of them for better performance and higher quality. The required functions 
of Level 4 and Level 5 haven’t been presented yet in the market. The next stages of the 
Digital Twin evolution may encompass them.

It should be noted that the lower maturity levels don’t mean old and obsolete technology 
features but different levels of functional requirements. For example, as a technology 
solution of Level 2, RS-485 is still well working for monitoring and control in various 
industries and may be part of a large-scale Digital Twin system of Level 5.


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Table 12 – Time phases and maturity levels of Digital Twin [33]

Information Mirroring 

Model (1985-2002)

Digital Simulations, 3D 

printing

(2003-2014)

Intelligent and 

Connected IoT services

(2014-2016)

Mixed Reality, 

Cognitive and AI

(2017~)

-  Digital Twin as 

concept

-  R&D and 

engineering focused

-   Dedicated 

workstations and 

servers

-   Collaboration, 

simulation, and 

workflow across 

global enterprise

-  Browser and web 

access

-  Connected devices 

– Data unification 

between physical 

and virtual worlds

-  IoT, big data 

analytics, cloud

-  Holographics and 

AR/VR

-  Cognitive services

-  Artificial intelligence

-  Powerful 3D 

modeling and 

analysis

-   Remote 

programming CNCs, 

robots, …

-  Digital design, 

virtual assembly, 

and simulation 

before physical 

commitment

-  3D printing goes 

mainstream

-  Rapid feedback 

across design, 

manufacturing, 

operation

-  Products augmented 

with digital services

-  Guided interactions

-  Blended human-

machine 

collaboration

-  Autonomous and 

self- healing

Level 1 and Level 2

Level 3


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14. Digital Twin and other relevant technologies 

Referring to the clause, “Digital Twin interface – The Third Element (p. 59),” this clause 
has summarized similar and different points concerning other similar technologies such 
as CPS, VR, AR, MR, and flight simulation.

14.1. Cyber-Physical System 
We would like to provide three existing definitions of CPS. Wikipedia provides:

⊙ “a computer system in which a mechanism is controlled or monitored by computer-

based algorithms. In cyber-physical systems, physical and software components 
are deeply intertwined, able to operate on different spatial and temporal scales, 
exhibit multiple and distinct behavioral modalities, and interact with each other in 
ways that change with context [35].”

The framework for Cyber-Physical Systems of the NIST defines it as:

⊙ “smart systems that include engineered interacting networks of physical and 

computational components [36].” 

The NSF defines it as:

⊙ “referring to the tight conjoining of and coordination between computational and 

physical resources [37]”; 

⊙ “engineered systems that are built from and depend upon the synergy of 

computational and physical components [38]”; and

⊙ “engineered systems that are built from, and depend upon, the seamless integration 

of computational algorithms and physical components [39]”; 

The word CPS appeared with a logically similar concept to the Digital Twin in embedded 
systems around 2006. CPS has been used in many areas where embedded systems 
have been deployed since the President’s Council of Advisors on Science and Technology 
(PCAST) declared CPS as a national priority in 2007. In the vision of the 4th Industrial 


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Revolution, which originated in Germany to promote manufacturing innovation, CPS has 
been listed as one of the core technologies. 

Our analysis has produced the following study results from three perspectives: engineering 
view, market acceptance view, and intuition view.

Analysis by engineering view

Figure 27 depicts a typical CPS configuration that consists of cyber and physical worlds 
and digital thread for their integration interface. The IoT supports inter-connections of 
physical assets, i.e., physical entities. The construction of CPS is very similar to that 
of the Digital Twin. Although current speculations say that the Digital Twin is a part of 
CPS or an implementation case of CPS, or vice versa, this Technical Report finds out 
that they are similar conceptually but have “the coverage difference.” 

NOTE: It has been said occasionally that Digital Twin is an implementation instance 
of CPS; CPS is one of enabling technologies for Digital Twin; Digital Twin is the core 
technology of CPS [41]; or, even both are the same. The reason is that there are no 
standard specifications for CPS and Digital Twin, and people may interpret them in 
their expertise.

Figure 27 – Use case of CPS and digital thread in manufacturing [40]


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Figure 27 illustrates how the digital thread works and where it is located within the physical 
and cyber worlds. CPS has a digital thread that connects the worlds physical and cyber. 
Figure 27 shows multiple cyber twins, physical assets, and the IoT that integrates physical 
assets. The digital thread, however, is not an exclusive technology term only for CPS. It 
has been said that the digital thread is one of the key enabling technologies for the Digital 
Twin as well. 

Figure 27 describes that:

⊙  two peer entities are coupled between the cyber and physical worlds via CPS;

⊙ a set of CPS systems for multiple devices can be possible within a manufacturing 

domain; and

⊙  CPS systems are inter-related through the digital thread. 

Figure 28 – A typical CPS [42]


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The configuration of Figure 27 looks very similar to typical configurations of the Digital 
Twin. But the Digital Twin covers the whole life-cycle phases with integrating many 
other Digital Twin systems along the entire life-cycle. Here “the coverage difference” 
has been identified between them. It hasn’t been observed that CPS aims at covering 
the whole life-cycle stages for products. 

However, the coverage difference viewpoint cannot be reliable because technology 
experts explain CPS in their own expertise and a little different illustration image. 
Figure 28 shows another illustration view of CPS. The integration boundary may be 
expanded outside to other domains, which means the CPS federation boundary may 
be approaching to that of the Digital Twin. That is, it can be said that they have the 
same coverage view. 

Analysis by market acceptance

Even though the initial understandings of CPS and Digital Twin looked very similar 
or identical by their business stakeholders, the characteristics and technical features 
of the Digital Twin have been more evolved so far and dealing with more elaborated 
features than those of the CPS. The more stakeholders and people are coming up 
the market, the more additional and new ideas apply to the Digital Twin and the more 
opportunities the Digital Twin will take.

The diversity also is inducing evolutions.

NOTE: The number of Google search results for CPS is 54,600,000; 149,000,000 for 
Cyber-Physical System; and 494,000,000 for Digital Twin as of August 17, 2020. 

Analysis by intuition view

The fast market penetration and current popularity of Digital Twin can be said to be 
thanks to an intuitive name that anyone can quickly understand. For an unfamiliar 
concept to survive and spread in the business ecosystem, a virtuous cycle of 
acceptance and investment induces shall be created. The Digital Twin can be easily 
understood by anyone, including investors from even humanities background, and 
mirror-image twins inspire people to trigger more diverse use cases. On the other 
hand, the Cyber-Physical System has a barrier to its name so that capital investors, 
purchasing decision-makers, and others need a considerable amount of time to 
understand it, compared to those with an engineering background.


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Short conclusion

Consequently, it can be said that the Cyber-Physical System and Digital Twin are identical 
to each other while realizing their applications by sharing the same enabling technologies. 
They can accommodate new features and technologies because they are not standard 
technologies with technical specifications and cannot be defined with exclusive meaning, 
finally resulting in having the same identity. 

Then, we prospect the Digital Twin would be more popularized in the future with more 
opportunities for additional and advanced features and business aspects in many industry 
domains. 

14.2. Virtual Reality
The Virtual Reality can share the vital technical elements used to realize the Digital Twin 
and may look similar in part, but it should not be classified as a kind of Digital Twin.

Wikipedia reads, “Virtual reality (VR) is a simulated experience that can be similar to or 
completely different from the real world [43].” The “similar” refers to reflecting a physical 
object’s structure and resembling what the physical object does and possibly through any 
deviation, tweaking, and imagination. 

The Digital Twin shall be based on the real world and limited to the physical objects in 
reality. Referring to the FBS framework, the Digital Twin in Figure 20 is a digital replica 
from the Physical Twin, of which structure and behaviors are virtualized and represented 
as the Digital Twin via a set of modeling processes by intended purposes. The Digital Twin 
can be mathematically formulated as “X1 = f(a, b, c)” for easier understanding while the 
whole structure, behaviors, and personality of the Physical Twin can be formulated as “X 
= f(a, b, c, d, e).” 

Physical Twin

{X = f(a, b, c, d, e)}

Virtual Reality

{X1 = f(a, b+, c-, g)}

a

a

b+
c-

g

x1

b

c

x1

Emulated according to 

Function (purpose) 

c-

b+

g

Figure 29 – Conceptual interface model for Virtual Reality


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Compared to Figure 20, the interface model for Virtual Reality is provided in Figure 29. The 
structure and behaviors of the Physical Twin may be partly or wholly emulated into the 
Virtual Reality by intended purposes. Also, imaginary additions or subtractions are possible 
while being emulated because structural and behavioral conformance to the Physical Twin 
doesn’t matter. Such Virtual Reality model can be mathematically formulated as “X1 = f(a, 
b+, c-, g)” as shown in Figure 29 where “b+” and “c-” means their functional behavior 
models are tweaked in any way, and “g” means an imaginary addition is made. 

NOTE: The left side Physical Twin of Figure 29 has already been described above in 
Figure 20. But directions of the interface flows are opposite. The output “X1” of Figure 29 
represents a part of the whole function “X” and is produced by input “a,” “b,” and “c” while 
the function “X” is performed by input “a,” “b,” “c,” “d,” and “e.” 

The key difference between Figure 20 and Figure 29 is the interaction counterparts of the 
Digital Twin and the Virtual Reality. While the Digital Twin interacts with its corresponding 
Physical Twin, the Virtual Reality interacts with a human user. The Physical Twin of Figure 29 
doesn’t interact with its emulated, tweaked, or imaginary Virtual Reality model.   

Conclusively, the Virtual Reality is likely not that complementary to the Digital Twin. 

14.3. Flight simulation
While the Virtual Reality emulates a physical object and contains imaginary working 
scenarios and functions by purposes or executes a wholly imaginary model, the flight 
simulator is strictly and precisely based on the structure and behaviors of a physical 
object, i.e., flight. This is the same thing between Digital Twin and flight simulator from 
the modeling perspective between real and virtual. 

Physical Twin

{X = f(a, b, c, d, e)}

Flight simulator

{X1 = f(a, b, c)}

a

a
b
c
c

x1

b

c

x1

Replicated according to 

Function (purpose) 

Figure 30 – Conceptual interface model for the flight simulator


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Compared to Figure 20, the interface model for a flight simulator is provided in Figure 30. 
The structure and behaviors of the Physical Twin, i.e., flight, is partly or wholly replicated 
by intended purposes into the flight simulator, here mathematically formulated as “X1 = 
f(a, b, c)” for a part of the whole flight functions. That is, the model for output “X1” of the 
flight simulator shall be the same with “X1” of the Physical Twin. 

The key difference between Figure 20 and Figure 30 is the interaction counterparts of the 
Digital Twin and the flight simulator. While the Digital Twin interacts with its corresponding 
Physical Twin, the flight simulator interacts with a human user. The Physical Twin of Figure 
30 doesn’t interact with the flight simulator model. The flight simulator and Virtual Reality 
are the same from the interaction perspective.

For a comparison between Figure 29 and Figure 30, the flight simulator’s structure and 
behavior models should always be identical between its peer models, while those of 
Virtual Reality may be mostly different. 

14.4. Augmented Reality
Interactions between Physical Twin and Digital Twin take place actually, as shown in Figure 
31, which can help clarify the concepts of Augmented Reality and Digital Twin. 

Level 5 of the Digital Twin maturity model doesn’t allow human engagements for the twin 
to get synchronized in real-time and adapted mutually and autonomously. But this would 
be an ideal case that may come true when everything in the loop is stable, reliable, and 
dependable. Figure 31 depicts an actual case for operators to intervene between both 
systems to make sure to apply to the Physical Twin. When we talk about the Digital Twin 
concept, we focus on the logical relationship without assuming human interventions. 

Physical Twin

{X = f(a, b, c, d, e)}

Digital Twin

{X1 = f(a, b, c)}

a
b
c

x1

x1

Human intervention made,
resulting in Human-in-the-Loop 

Figure 31 – Human-in-the-Loop between Physical Twin and Digital Twin


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However, the Augmented Reality shall be engaged with people, and they are part of the 
whole system of Digital Twin and Augmented Reality, as shown in Figure 32. 

Michael Grieves pointed out that working with Digital Twins is evolving into a mixed-mode 
of working with advancements in the Augmented Reality technology, and it can enable 
overlaying physical space with virtual space to work in both spaces simultaneously [6].

Physical Twin

{X = f(a, b, c, d, e)}

Digital Twin

{X1 = f(a, b, c)}

Augmented Reality

{Y = f(i, j, k)} 

a
b
c

i
j

k

c'

b'

a'

x1

x1

Human-in-the-Loop 

Figure 32 – Conceptual interface model for Digital Twin with Augmented Reality

The input “i,” “j,” and “k” from the Physical Twin represent visual objects in the physical 
space that do not affect the behaviors of the Physical Twin. The functional model, “Y” 
of the Augmented Reality system, can support visual manipulation of the functional 
components constituting the Physical Twin, and the operator performs a simulation by 
providing the changed values, a’, b’ and c’ to the Digital Twin system. The operator can 
obtain the simulated output, X’ as a result; check that the input parameters for the Physical 
Twin are not causing problems; and, trigger the Physical Twin to perform the execution, 
“X1” if no problem is confirmed. 

Figure  33  is  an  excerpt  from  the  working  draft  ISO/IEC  WD  3721.  In  a  game  called 
Pokemon, through a transparent display such as Google Glass, it shows the relationship 
between actors in the context of playing the game across the real world and the virtual 
world. Figure 33 depicts the real world, the virtual world, and the link between the two 
[44].


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Figure 33 – A content representation scenario of marker-based 3D object augmentation 

for video see-through display [44]

Figure 34 shows the three-part model that composes the Augmented Reality and illustrates 
a part of Figure 33. The “Register” is the act of matching the physical and virtual worlds in a 
moving game. It is necessary to 
match the corner of the physical 
building with the corresponding 
corner of the virtual building. 
Similarly, it is the act of matching 
the car navigation screen with 
the road and surroundings of 
the site. The task of “Register” 
of AR is significantly useful and 
essential to get coupled tightly between Physical Twin and Digital Twin with engaging human 
operators within the whole collaborative system. 

Michael Grieves provided two use cases for the Digital Twin with the Augmented Reality 
as described in NOTE 1 and NOTE 2 below.

NOTE 1 – Cobotics [6]

Cobotics is a recent neologism that combines “robotics” with “cooperation.” This concept 
describes how robots will work in cooperation with humans to perform tasks. There are 
two models of this cooperation: working alongside a human and augmenting a human. 

Figure 34 – Three-part model of Augmented Reality [44]


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In working alongside a human, safety is critical. If robots are to come out of fenced-in 
areas and work alongside humans, then they will need to sense human presence and 
avoid jeopardizing human safety. 

The other role is to augment a human. This would entail a human using augmented/
virtual reality glasses to see through the robot’s eyes. The robot would mimic the human 
gestures. This would allow humans to augment their natural constraints at both ends of 
the spectrum. At the macro end, they could lift and position large items. At the micro end, 
they could do very fine detail work.

NOTE 2 – Augmented reality [6]

The Digital Twin model has had the implication that we worked with the Digital Twin or the 
Physical Twin at any point in time. Augmented Reality (AR) changes that by allowing work 
to be done with both, simultaneously. In AR, the usage would be in a dynamic fashion. The 
idea behind this is that a human who is working with a physical system could use information 
that was being captured from the physical system and transmitted to the Digital Twin which 
would then process the data, massage it, and feed it back to that human.

An example of this might be a mechanic who is looking at an airplane engine. That 
mechanic might be very interested in the temperatures, airflow, and fuel flow that 
occurred within that engine. The Physical Twin version of this product would be that 
sensors located throughout the engine would be measuring such things as temperature, 
airflow, and fuel flow and transmitting that data to its Digital Twin. The Digital Twin would 
then be aggregating that information, processing, and correlating that information, such 
that it would provide meaningful information to the mechanic.

The mechanic would be equipped with glasses or contact lenses so that when he or she 
looked at a particular part of the engine, the Digital Twin would feed the mechanic information 
about what he or she was looking at. If the mechanic was looking at the air intake area, the 
Digital Twin would display on the mechanic’s glasses, the airflow at the exact point in time 
that the mechanic was looking at it. The Digital Twin, when requested, could display a graph 
of airflow over the period of time that the mechanic was interested in.

As the mechanic glanced at various parts of the engine, the sensors that were reading 
temperatures would be displayed so that the mechanic could see the various temperature 
readings. The Digital Twin might also process and display the data such that the engine 
components appeared color-coded depending on the temperature gradients that were 


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occurring in the engine. So the mechanic, when looking at the engine, would see 
red, yellow, or orange colors to indicate relative temperatures compared to the design 
temperatures that had been predicted from that engine component.

This capture of information transferred to the Digital Twin from the Physical Twin sensors, 
the Digital Twin manipulating that data, and then feeding it back as various kinds of visual 
information, would be an extremely useful use case of the Digital Twin with its Physical 
Twin. Augmented Reality evolves the Digital Twin model from a sequential single mode 
model into an integrated multi-mode model.

14.5. Mixed Reality
Wikipedia reads, “Mixed reality (MR) is the merging of real and virtual worlds to produce 
new environments and visualizations, where physical and digital objects co-exist and 
interact in real-time. Mixed reality does not exclusively take place in either the physical or 
virtual world, but is a hybrid of reality and virtual reality, encompassing both augmented 
reality and augmented virtuality via immersive technology [45][46].”

Despite Wikipedia’s explanation of Mixed Reality, it should be noted that the concept 
of Mixed Reality hasn’t been technically established, that the relationship of functional 
components is not clearly understood, but that it is still being addressed from a marketing 
and  sales  perspective.  Because  various  use  cases  of  Mixed  Reality  are  not  clearly 
distinguished from those of Augmented Reality. The same AR application happened even 
to be explained as an MR application. 

Figure 35 – A use case view of Mixed Reality envisioned by Microsoft [47]


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CHARACTERIZATION OF DIGITAL TWIN

 Referring to Figure 35, the following scenarios are presented to get an MR situation and 
required interfaces. The interface model for them is shown in Figure 36. 

Physical Twin

{X = f(a, b, c, Y2, 

X1)}

Digital Twin

{X1 = f(a, b, c, Y1)}

Mixed Reality

{Y1 = f(a, i, j, X1)}

{Y2 = f(b, i, k, X)}

a

b

c

X1

k

i

j

Y2

Y1

a

X

b

x1

Figure 36 – Conceptual interface model for Digital Twin with Mixed Reality

⊙  We would like to install new furniture and appliance in the living room space on the 

second floor.

⊙  The size and color of the furniture and appliance should match the living room structure 

and fit well with the furniture already installed. 

⊙  We select the Digital Twin models of the furniture and appliance we want to purchase 

and virtually installs them in the living room shown through AR to make sure they fit 
well.

⊙  When they don’t fit well, we move the existing furniture to find a better location mix and 

see the changed living room environment through AR immediately. 

⊙  We check again that the furniture and appliance fit well in the changed living room.

⊙  A guest comes to the front door on the first floor and asks to open the door.

⊙  We select the Digital Twin model of the front door, check the visitor through the screen, 

and opens the door by pressing the door-opening button displayed on the Digital Twin 
model. 


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102    

Digital Twin and other relevant technologies 

14

⊙  The front door opens, and the guest comes in and up to the second floor to meet up. 

The Mixed Reality system is believed as a circular and mixed system of Physical Twin, 
Digital Twin, and people through Mixed Reality technologies, as shown in Figure 36. 

While the Augmented Reality provides augmenting the visual presentation of the Physical 
Twin to the Digital Twin for engaging both of them visually coupled, the Mixed Reality 
provides engaging all participating entities within the overlay world of physical and virtual 
worlds and enabling cross-interactions among them, resulting in a circular system of 
theirs. Figure 36 illustrates a conceptual reference interface model for the circular 
interaction system realized by the Mixed Reality. 

14.6. Short conclusion
VR, AR, MR, and flight simulation technologies may be developed somewhat in different 
ways even though they adopt part of standard technologies. It should be noted that their 
reference interface models depicted at the above sub-clauses were provided for an easier 
understanding of clarifying associations of related technologies. They were not precisely 
but conceptually drawn, and even different configurations are possible because there are 
no standardized interface specifications.   

Conclusively the Virtual Reality, Augmented Reality, and Mixed Reality technologies can 
be complementary to enhance the more visual, immersive, and interactive realization of 
the Digital Twin with being engaged with people. 


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CHARACTERIZATION OF DIGITAL TWIN

CHARACTERIZATION OF 

DIGITAL TWIN

Conclusions 
Bibliography 
Authors 
Acknowledgments 

104
105
110
112


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104    

Conclusions

As time goes, we expect more and more stakeholders and people are coming up to the 
market, and the Digital Twin will take more opportunities. The fast penetration and current 
popularity of Digital Twin are thanks to such an intuitive name that anyone can quickly 
understand. The mirror-image twin of Digital Twin can inspire people to draw innovative 
ideas against conventional things and trigger more diverse use cases. Then, a virtuous 
cycle of acceptance and investment can be established. 

Characterizing the Digital Twin federation, we have elaborated on the integration scope 
of Digital Twins for being expanded from business associations to heterogeneous 
associations having different problem domains with the same concerns across them. 
The concept of the Multi-persona Twin was suggested together to accommodate mobile 
physical entities and playing different roles at different places. 

We clarified two fidelity aspects of behavioral characterization and structural characterization 
called visualization. Both structure and behaviors shall be modeled appropriately according 
to intended purposes. The characterizations can be performed through analysis viewpoints, 
and we provided four Digital Twin modeling dimensions for them. Related measures also 
were considered.

Noting that the data interface between Digital Twin and its physical entity was indicated as 
the third significant element to establish Digital Twin systems, we clarified complementary 
interaction between Digital Twin and other similar technologies such as CPS, VR, AR, MR, 
and flight simulation according to their data interface models. 

Finally, the Digital Twin maturity model was suggested to assess where a Digital Twin is 
and where it should go and what it should achieve. It consists of the five levels from Look-
alike Digital Twin to Autonomous Digital Twin through Static Digital Twin, Dynamic Digital 
Twin, and Interactive Digital Twin, respectively.


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CHARACTERIZATION OF DIGITAL TWIN

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110    

Authors

Yong-Woon KIM, Corresponding author 

Principal researcher, qkim@etri.re.kr
Standards and Open Source Research Division, ETRI 

He received his B.S. in electronics engineering from Dong-A Univ. 
in 1990 and his M.S. in computer networks and communication 
from POSTECH in 1995. His technical career started from factory 
automation in 1990 and has proceeded since 1995 for standards 

development on various ICT fields at ETRI. Also, he has three-year startup experiences for 
future Internet technology development as a team leader of ZTE FutureTel in 2001, and for 
information security business activities as CTO of INITECH in 2002 and 2003. His research 
interests include IoT applications and services in the fields of smart city, smart factory, 
smart grid and renewable energy, life-safety system, and also IT sustainability works. 
His research results have contributed to ITU-T, ISO, and ISO/IEC JTC 1 for development 
of relevant standards where he served as the rapporteur of ITU-T SG 11 Question 12, a 
vice-chair of ITU-T SG 5 WP 3 (ICT and Climate Change), and the convenor of ISO/IEC 
JTC 1/SC 39 (Sustainability for and by IT)/WG 2(Green ICT).

Sangkeun YOO

Principal researcher, lobbi@etri.re.kr
Standards and Open Source Research Division, ETRI

He  received  the  B.S.  and  M.S.  degrees  from  Chungnam  National 
University, Korea, in 1999. He developed micropayment systems in 
a start-up from 1999 to 2000. Since 2001, he has worked for ETRI in 
the areas of information security, RFID, sensor networks, and IoT. In 

the middle of 2010s, he had joined smart manufacturing standardization in ISO and recently 
has taken the leadership of the work programme for ISO 23247, “Digital Twin framework for 
manufacturing” in ISO/TC 184/SC 4. Before smart manufacturing standardization, he inspired 
ISO/IEC JTC 1 to start the Internet of Things standardization. As a result, JTC 1 established 
Special Working Group on the Internet of Things (SWG 5), and then Working Group on the 
Internet of Things (WG 10). He had convened these groups for 4 years.


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CHARACTERIZATION OF DIGITAL TWIN

Hyunjeong LEE

Principal researcher, hjlee294@etri.re.kr
Standards and Open Source Research Division, ETRI 

She  received  her  B.S.,  M.S.,  and  Ph.D.  degrees  in  computer 
science from Chungbuk National University, Korea, in 1997, 1999, 
and 2015, respectively. Since 1999, she has been working for 
ETRI. She has been engaged in the research and development 

of communication protocols, home network services, context-aware frameworks, and 
content transformation technology. She is currently working as a Principal researcher 
of the Convergence Standards Research Section, ETRI. Her current research interests 
include smart factory, digital twin, K-quarantine, smart city, and energy efficiency. She 
has taken the leadership of the work programme for ISO 23247, “Digital Twin framework 
for manufacturing” in ISO/TC 184/SC 4.

Soonhung HAN

Professor emeritus, soonhung.han@gmail.com
KAIST

Soonhung Han is a professor emeritus of the graduate program 
of Ocean Systems Engineering of the Department of Mechanical 
Engineering (http://me.kaist.ac.kr) of KAIST (www.kaist.edu). He 
is  leading  the  Intelligent  CAD  laboratory  (http://icad.kaist.ac.kr) 

of KAIST, the STEP community of Korea (www.kstep.or.kr), ISO/TC 184/SC 4/JWG 16 
(visualization of product data), and the Korea ICT Convergence Network (http://kicon.org/). 
His research interests include STEP (ISO standards for the exchange of product model 
data), VR for engineering design, and knowledge-based design systems. His domain of 
interests includes shipbuilding and automotive. More information can be found from his 
web page at http://icad.kaist.ac.kr/.


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112    

Acknowledgments 

This work was supported by the Technology Innovation Program (20003132, “Development 
of a standard scheme of master data scheme of master data object management and 
their compliance testing methods and tools for seamless integration and operation of 
smart manufacturing application,” 20002199, “Digital Twin manufacturing framework 
standardization”, 20006952, “Development of Data Visualization Standard for Smart 
Manufacturing: Digital Twin, PLM-MES and P&ID,” and 20011782, “Development of 
international standard for digital twin based facility management identification and 
visualization and operation management”) funded by the Ministry of Trade, Industry & 
Energy (MOTIE, Korea), and 

This work was also supported by Electronics and Telecommunications Research Institute 
(ETRI) grant funded by the Korean government (20ZR1400, "A Study on Standardization 
for Securing National AI related R&D Competitiveness").


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디지털 트윈의 꿈 

| 발행일 | 2020년 12월 1일
| 발행처 | 한국전자통신연구원 표준연구본부
 

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